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Tapinator, Inc. (OTC: TAPM) Breaking News - May 4, 2017

 

 

Tapinator Expands Social Casino Portfolio - Company Now Has Six “Best-In-Class” Card Games on Mobile
 

New York, NY – PRNewswire -  May 4, 2017 - Tapinator, Inc. (OTC: TAPM), a developer and publisher of mobile games on the iOS, Google Play, and Amazon platforms, is pleased to announce the launch of three new social casino and card game properties within the leading mobile app stores:

Solitaire Dash on iOS, Google Play, and Amazon
Deuces Wild Classic on iOS, Google Play, and Amazon
Double Double Bonus Poker Classic on iOS, Google Play and Amazon

Solitaire Dash is the Company’s first solitaire property. Unlike traditional mobile solitaire offerings from competitors such as Microsoft (MSFT) and Zynga (ZNGA), Solitaire Dash is a new spin on a classic game with an engaging horse racing theme, over 200 exciting levels, and unique power-ups & bonuses. Designed as a live operations product, future content updates will introduce new levels, thereby delivering ongoing engagement and monetization opportunities.

Deuces Wild Classic is a spinoff from Tapinator’s flagship Video Poker Classic product which features thirty-nine authentic game variants and is the most diverse video poker product on mobile. Video Poker Classic has reached the top 150 grossing charts in the Casino category across iPhone, iPad, Google Play and Amazon. Tapinator has recently launched Deuces Wild Classic to target the significant number of players that focus on this particular video poker variant.

Similarly, Double Double Bonus Poker Classic is a second spinoff from Tapinator’s flagship Video Poker Classic and targets players of Double Double Bonus, another of the Company’s leading video poker variants. Both spinoffs are designed to increase cross-promotion opportunities among the Company’s growing social casino player base.

“We have made tremendous progress on our social casino initiatives and now have six ‘best-in-class’ card game products within the leading mobile app stores” said Tapinator CEO, Ilya Nikolayev. “We are seeing strong engagement, retention, and monetization from these products. We are also proud of our 4.5 out of 5.0 star average review score across all six games. Our new Solitaire and Video Poker titles, all launched in 2017, join our pre-existing Video Poker and Blackjack games to comprise what is now a portfolio of six classic and re-imagined casino & card games. These games cater to players around the world seeking the thrill of Las Vegas, but at a fraction of the cost, and from the comfort of their mobile devices.

We look forward to continuing to add content, features and new games to our social casino and card games portfolio. Last month’s announcement of the $825 million sale of the DoubleDown Interactive studio by International Game Technology (IGT) to South Korea’s DoubleU Games demonstrates the massive opportunity for value creation in this still very young social casino industry,” said Mr. Nikolayev.

In addition to providing this social casino business update, the Company would also like to alert current and prospective investors that Tapinator and its CEO, Ilya Nikolayev, were recently featured prominently in profiles conducted by both Forbes and Huffington Post. Copies of these interviews may be found below.

Forbes Interview:
Tapinator: The Mobile Gaming Startup Building Your Favorite Franchises - Forbes, March 30, 2017

Huffington Post Interview:
Tapinator CEO on the Future of Mobile Gaming – Huffington Post, April 25, 2017

About Tapinator
Tapinator (OTC: TAPM) develops and publishes mobile games on the iOS, Google Play, and Amazon platforms. Tapinator’s portfolio includes over 300 mobile gaming titles that, collectively, have achieved over 400 million player downloads, including games such as ROCKY™, Combo Quest, Video Poker Classic, Solitaire Dash and Burn It Down. Tapinator generates revenues through the sale of branded advertisements, paid downloadable games and premium in-game content. Founded in 2013, Tapinator is headquartered in New York, with product development teams located in the United States, Germany, Pakistan, Indonesia, Russia and Canada. Consumers can find high-quality mobile entertainment wherever they see the ‘T’ character logo, or at Tapinator.com.

Forward Looking Statements
To the extent that statements contained in this press release are not descriptions of historical facts regarding Tapinator, they are forward-looking statements reflecting the current beliefs and expectations of management made pursuant to the safe harbor provisions of the Private Securities Litigation Reform Act of 1995. Words such as “believe,” "may," "will" "expect," "anticipate," "estimate," "intend," and similar expressions (as well as other words or expressions referencing future events, conditions or circumstances) are intended to identify forward-looking statements. Forward-looking statements in this release involve substantial risks and uncertainties that could cause the development and monetization of our mobile games, future results, performance or achievements to differ significantly from those expressed or implied by the forward-looking statements. Such risks and uncertainties include, among others, the uncertainties inherent in the hits nature of the mobile gaming business. Tapinator undertakes no obligation to update or revise any forward-looking statements. The quoting and trading of the company's common stock on the OTC Market Group's OTC Link quotation system is often thin and characterized by wide fluctuations in trading prices, due to many factors that may have little to do with the company's operations or business prospects. As a result, there may be volatility in the market price of the shares of the company's common stock for reasons unrelated to operating performance. Moreover, the OTC Market Group's OTC Link quotation system is not a stock exchange, and trading of securities on it is often more sporadic than trading of securities listed on the NASDAQ Stock market or another securities exchange. Accordingly, stockholders may have difficulty reselling any of their shares. For a further description of the risks and uncertainties that could cause actual results to differ from those expressed in these forward-looking statements, as well as risks relating to the business of the company, see Tapinator's Risk Factors which are available within the disclaimers section of Tapinator.com.

CONTACT:
Tapinator Investor Relations
investor.relations@tapinator.com
(914) 930-6232

 

Mobile Boxing Game ROCKY™ Gets Title Shot on Google Play Android Version and iOS Update Features Two New Iconic Rocky™ Rivals: Tommy Gunn and Mason Dixon
 

New York, NY – PRNewswire -  March 30, 2017 - Tapinator, Inc. (OTC: TAPM), a developer and publisher of mobile games, announced today the release of its hit boxing game ROCKY™ for the Android platform on Google Play. ROCKY™ was created in conjunction with MGM Interactive to celebrate the 40th anniversary of the iconic Academy Award-winning film.

The new Android game and the coinciding update for the previously released iOS version will introduce two additional rival characters from the film series: Tommy Gunn from Rocky V and Mason Dixon from Rocky Balboa.

ROCKY™ is currently available on Google Play and the Apple App Store for Android and iOS devices.

About the Rocky™ Mobile Game

ROCKY™ is a free-to-play mobile boxing game created in conjunction with MGM Interactive in celebration of the 40th anniversary of the classic film, ROCKY. Play as the famous blue-collar fighter, Rocky Balboa, and face familiar foes such as Apollo Creed, Clubber Lang, Ivan Drago and, now, Tommy Gunn and Mason Dixon as you train your way up the boxing ranks. Land combinations, counter-punch, dodge, and weave as this arcade-style boxing RPG and card-collection game enables you to relive some of Rocky Balboa's most famous moments.

Game Features

- Fight Rocky's greatest opponents from the film franchise
- Challenge real players worldwide to fight your way to the top of the rankings
- Receive and send challenges as you battle real-life opponents around the globe
- Build the ultimate fighter roster. Unlock new boxers as you build up your gym and collect rewards
- Awesome time-tap fight mechanics, training mini-games, and boxer-unique perks
- Hit the gym and train to boost your stats with legendary trainer Mickey Goldmill
- Win rewards: fighter packs, victory packs, and resource assists reward you every step of your boxing career. Unlock reward chests from winning in the ring. Discover rare 4-star boxers with highest maximum stat potential
- Watch the game trailer; get screenshots and additional information at: RockyMobileGame.com

About Tapinator

Tapinator (OTC: TAPM) develops and publishes mobile games on the iOS, Google Play, and Amazon platforms. Tapinator's portfolio includes over 250 mobile gaming titles that, collectively, have achieved over 350 million player downloads, including games such as ROCKY™, Combo Quest, Video Poker Classic, Solitaire Dash, and Burn It Down. Tapinator generates revenues through the sale of branded advertisements, paid downloadable games, and premium in-game content. Founded in 2013, Tapinator is headquartered in New York, with product development teams located in the United States, Germany, Pakistan, Indonesia, Russia, and Canada. Consumers can find high-quality mobile entertainment wherever they see the "T" character logo, or at Tapinator.com

Forward Looking Statements

To the extent that statements contained in this press release are not descriptions of historical facts regarding Tapinator, they are forward-looking statements reflecting the current beliefs and expectations of management made pursuant to the safe harbor provisions of the Private Securities Litigation Reform Act of 1995. Words such as "believe," "may," "will" "expect," "anticipate," "estimate," "intend," and similar expressions (as well as other words or expressions referencing future events, conditions or circumstances) are intended to identify forward-looking statements. Forward-looking statements in this release involve substantial risks and uncertainties that could cause the development and monetization of our mobile games, future results, performance or achievements to differ significantly from those expressed or implied by the forward-looking statements. Such risks and uncertainties include, among others, the uncertainties inherent in the hits nature of the mobile gaming business. Tapinator undertakes no obligation to update or revise any forward-looking statements. The quoting and trading of the company's common stock on the OTC Market Group's OTC Link quotation system is often thin and characterized by wide fluctuations in trading prices, due to many factors that may have little to do with the company's operations or business prospects. As a result, there may be volatility in the market price of the shares of the company's common stock for reasons unrelated to operating performance. Moreover, the OTC Market Group's OTC Link quotation system is not a stock exchange, and trading of securities on it is often more sporadic than trading of securities listed on the NASDAQ Stock market or another securities exchange. Accordingly, stockholders may have difficulty reselling any of their shares. For a further description of the risks and uncertainties that could cause actual results to differ from those expressed in these forward-looking statements, as well as risks relating to the business of the company in general, see Tapinator's Risk Factors which are available at http://www.tapinator.com/disclaimers .

CONTACT
Michael Meyers
MMPR
Michael@mmpr.com
+1-925-551-8080

SOURCE Tapinator, Inc.

 

 

Tapinator Releases Q4 and Annual 2016 Results
 

2016 Revenues of $3.73 Million, an Increase of 52% Year-Over-Year

2016 Adjusted EBITDA of $871,000, an Increase of 67% Year-Over-Year


New York, NY – PRNewswire -  March 29, 2017 - Tapinator, Inc. (OTC: TAPM), a developer and publisher of mobile games, today announced financial results for the period ended December 31, 2016, and the filing of its annual report and audited financial statements for the years ended December 31, 2016 and 2015. The annual report and audited financial statements may be found at http://www.otcmarkets.com/stock/TAPM/filings.

“Tapinator continued to show healthy top-line growth in the fourth quarter of 2016,” stated Tapinator President, Andrew Merkatz. “While our fourth quarter revenues grew 7% year-over-year in the period, our bookings (a non-GAAP measure) grew 19% during the same comparative period to approximately $823,000, representing our tenth consecutive quarter of at least double-digit year-over-year bookings growth. The growing contribution of in-app purchases to our overall revenue mix necessitated our adoption of a new revenue recognition policy during the fourth quarter of 2016, resulting in the deferral of meaningful GAAP revenue during the period. While this new policy is explained in greater detail within the notes to our 2016 audited financial statements, it is important to note that bookings, as opposed to revenue, is the fundamental top-line metric that we use to manage our business, as we believe that it is the most useful indicator of our sales activity in a given period. Over the long term, the factors impacting our bookings and revenue are the same. However, in the short term, there are factors that may cause revenue to exceed or be less than bookings in any period. Both our revenue and bookings expansion in the fourth quarter can be attributed primarily to our Full-Featured Games business, an area that we believe will become increasingly meaningful to the Company as we move forward. While our Rapid-Launch Games portfolio continues to play an important role within our overall business, the long-term strategy that we have communicated is rooted in our continued investment into a select number of full-featured gaming titles that we believe have significant franchise potential. Tapinator also recorded adjusted EBITDA (a non-GAAP measure) of approximately $130,000 in the fourth quarter of 2016, a decrease of 13% year-over-year, but representing our eleventh consecutive quarter of positive adjusted EBITDA.

For the year ended December 31, 2016, Tapinator achieved revenue of approximately $3.73 million, bookings of $3.82 million, and adjusted EBITDA of approximately $871,000, representing year-over-year growth rates of 52%, 56%, and 67%, respectively.”

Reflecting on the year’s performance, Tapinator’s CEO Ilya Nikolayev stated, “We are very pleased with our accomplishments in 2016, in terms of our financial performance, product traction and user growth. Tapinator was able to deliver these results even as we continue to make substantial investments into the human resources, marketing, and live operations infrastructure that, we believe, will allow us to significantly grow our Full-Featured Games business. In 2016, we feel we continued to lay the appropriate groundwork to allow Tapinator to support a much larger enterprise, as it scales existing products and launches new ones, in 2017 and beyond."

Financial Highlights
• Annual revenue of $3,731,773; up 52% year-over-year
• Annual bookings of $3,817,175; up 56% year-over-year*
• Annual adjusted EBITDA of $871,195; up 67% year-over-year*
• Quarterly revenue of $737,511; up 7% year-over-year
• Quarterly bookings of $822,913; up 19% year-over-year*
• Quarterly adjusted EBITDA of $130,707; down 13% year-over-year*
• $590,461 in cash and cash equivalents as of December 31, 2016

* A table has been included in this press release with non-GAAP adjustments to the Company’s revenue resulting in bookings (a non-GAAP measure) and non-GAAP adjustments to the Company's net loss, resulting in positive adjusted EBITDA (a non-GAAP measure) for the relevant periods.

Product Highlights
The Company ended Q4 with 297 active games, of which 26 were released in the quarter. As of December 31, 2016, Tapinator had 86 titles in its portfolio that had each achieved at least one million downloads, up from 81 games that had reached this milestone at the end of Q3.
The Company continues to invest significant resources into its Full-Featured Games business. The Company’s goal in terms of its Full-Featured business is to create franchise-type games that have product lifespans of at least five years. In order to accomplish this, the Company believes that it needs to achieve average player lifetime values (LTVs) that exceeds the customer acquisition cost, at scale. The Company has been able to achieve this, at certain download volumes, for two products: “Video Poker Classic” and “Solitaire Dash.” The Company believes that, in 2017, it will be able to scale both of these products as well as launch new games that can achieve these coveted metrics. In particular, the Company is enthused about the significant potential of the following 2017 game releases:
1) Big Sport Fishing 2017: sequel to a fishing game portfolio with over 15 million installs on mobile devices worldwide. Has been in soft launch for six months, which has provided us with live operations data to improve the product before global release
2) Shadowborne: console-quality, hard-core action based role-playing game. This game is a first of its kind release on mobile and will appeal to console players seeking a similar experience on mobile devices. Monetization model is freemium with 100+ upgrade options across categories such as armor, weapons, and visual customization
3) Arena War: an arena-style synchronous, multiplayer strategy game. This game offers a unique combination of fast, synchronous multiplayer battles and long-term progress via upgrades and unlocks. The systems built around the latter, we believe, will enable best-in-class monetization

Player & Game Metrics
• Average DAUs – 834,000 in Q4 2016; up 57% year-over-year
• Average MAUs – 14.6 million in Q4 2016; up 66% year-over-year
• Average New Daily Downloads – 384,000 in Q4 2016; up 13% year-over-year
• Cumulative Downloads – 360 million as of December 31, 2016; up 116% year-over-year
• Game Library – 297 titles as of December 31, 2016; up from 183 year-over-year
• Game Diversification – No single game accounted for more than 6% of total revenues during the twelve-month period ended December 31, 2016

Annual Summary of Results
Tapinator recorded bookings of $3,817,175, gross revenues of $3,731,773 and a net loss of $2,346,624 for the twelve-month period ended December 31, 2016. This compares to bookings and gross revenue of $2,448,051 and a net loss of $1,924,008 for the same period in 2015. The bookings and revenue increases can be attributed to growth in the size of our Rapid Launch Games portfolio as well as to the strong performance of select Full-Featured titles that launched in 2016. The net loss increase was primarily attributable to non-cash financing related charges associated with the refinancing of the Company’s Senior Secured Convertible Debenture which was completed during the third quarter of 2016.

For the twelve-month period ended December 31, 2016, the Company incurred an operating loss of $11,212, as compared to operating loss of $893,713 for the comparable twelve-month period in 2015. The decrease in operating loss is primarily due to a non-recurring $584,479 impairment of acquired software assets taken during the fourth quarter of 2015, coupled with operating leverage on the higher level of revenues achieved during the period.

For the twelve-month period ended December 31, 2016, the Company achieved adjusted EBITDA (a non-GAAP measure of earnings discussed below) of $871,195, as compared to adjusted EBITDA of $522,895 for the comparable twelve-month period in 2015. The 67% increase in adjusted EBITDA is primarily due to operating leverage on the higher level of revenues.

Tapinator’s cash balance decreased to $590,461 as of December 31, 2016 from the period ended December 31, 2015 when the cash balance was $1.5 million. The decrease in cash is primarily due to a principal repayment of $560,000 and interest payments of $89,600 related to the Company’s Senior Secured Convertible Debenture, coupled with increases in expenditures relating to new game development & marketing.

Quarterly Summary of Results
Tapinator recorded bookings of $822,913, gross revenues of $737,511 and a net loss of $445,614 for the three-month period ended December 31, 2016. This compares to bookings and gross revenue of $692,682 and a net loss of $1,048,465 for the same period in 2015. The bookings and revenue increases can be attributed primarily to the strong performance of select Full-Featured titles that launched in 2016. The decrease in net loss was primarily attributable to a non-recurring $584,479 impairment of acquired software assets taken during the fourth quarter of 2015.

For the three-month period ended December 31, 2016, the Company incurred an operating loss of $72,034, as compared to operating loss of $639,599 for the comparable three-month period in 2015. The decrease in operating loss was primarily attributable to a non-recurring $584,479 impairment of acquired software assets taken during the fourth quarter of 2015.

For the three-month period ended December 31, 2016, the Company achieved adjusted EBITDA (a non-GAAP measure of earnings discussed below) of $130,707, as compared to adjusted EBITDA of $149,707 for the comparable three-month period in 2015. The decrease in adjusted EBITDA during the period is primarily due to increased game marketing costs, partially offset by a reduction in general and administrative expenses.

Tapinator’s cash balance decreased to $590,461 as of December 31, 2016 from the period ended September 30, 2016 when the cash balance was $750,976. The decrease in cash during the period is primarily attributable to continued significant investment in capital expenditures relating to new game development, combined with a decrease in adjusted EBITDA.

About Tapinator
Tapinator (OTC: TAPM) develops and publishes mobile games on the iOS, Google Play, and Amazon platforms. Tapinator’s portfolio includes over 250 mobile gaming titles that, collectively, have achieved over 350 million player downloads, including games such as ROCKY™, Combo Quest, Video Poker Classic, Solitaire Dash and Burn It Down. Tapinator generates revenues through the sale of branded advertisements, paid downloadable games and premium in-game content. Founded in 2013, Tapinator is headquartered in New York, with product development teams located in the United States, Germany, Pakistan, Indonesia, Russia and Canada. Consumers can find high-quality mobile entertainment wherever they see the ‘T’ character logo, or at Tapinator.com.

Key Operating Metrics
We manage our business by tracking several operating metrics: ‘DAUs,’ which measure daily active users of our games, ‘MAUs,’ which measure monthly active users of our games, ‘Downloads,’ which measure non-unique downloads of our games, each of which is recorded by third party systems and our internal analytics system. The numbers for these operating metrics are calculated using internal company data, based on tracking of user account activity. We believe that the numbers are reasonable estimates of our user base for the applicable period of measurement; however, factors relating to user activity and systems may impact these numbers.

Forward Looking Statements
To the extent that statements contained in this press release are not descriptions of historical facts regarding Tapinator, they are forward-looking statements reflecting the current beliefs and expectations of management made pursuant to the safe harbor provisions of the Private Securities Litigation Reform Act of 1995. Words such as “believe,” “feel,” "may," "will," "expect," "anticipate," "estimate," "intend," and similar expressions (as well as other words or expressions referencing future events, conditions or circumstances) are intended to identify forward-looking statements. Forward-looking statements in this release involve substantial risks and uncertainties that could cause the development and monetization of our mobile games, future results, performance or achievements to differ significantly from those expressed or implied by the forward-looking statements. Such risks and uncertainties include, among others, the uncertainties inherent in the hits nature of the mobile gaming business. Tapinator undertakes no obligation to update or revise any forward-looking statements. The quoting and trading of the company's common stock on the OTC Market Group's OTC Link quotation system is often thin and characterized by wide fluctuations in trading prices, due to many factors that may have little to do with the company's operations or business prospects. As a result, there may be volatility in the market price of the shares of the company's common stock for reasons unrelated to operating performance. Moreover, the OTC Market Group's OTC Link quotation system is not a stock exchange, and trading of securities on it is often more sporadic than trading of securities listed on the NASDAQ Stock market or another securities exchange. Accordingly, stockholders may have difficulty reselling any of their shares. For a further description of the risks and uncertainties that could cause actual results to differ from those expressed in these forward-looking statements, as well as risks relating to the business of the company, see Tapinator's Risk Factors which are available within the disclaimers section of Tapinator.com.

Non-GAAP Financial Measures
We have provided in this release the non-GAAP financial measures of Bookings and adjusted EBITDA, as a supplement to the consolidated financial statements, which are prepared in accordance with United States generally accepted accounting principles ("GAAP"). Management uses Bookings and adjusted EBITDA internally in analyzing our financial results to assess operational performance and liquidity. The presentation of Bookings and adjusted EBITDA is not intended to be considered in isolation or as a substitute for the financial information prepared in accordance with GAAP. We believe that both management and investors benefit from referring to Bookings and adjusted EBITDA in assessing our performance and when planning, forecasting and analyzing future periods. We believe Bookings and adjusted EBITDA is useful to investors because it allows for greater transparency with respect to key financial metrics we use in making operating decisions and because our investors and analysts use them to help assess the health of our business. We have provided reconciliations between our historical 2016 Bookings and adjusted EBITDA to the most directly comparable GAAP financial measures below. Some limitations of Bookings and adjusted EBITDA are as follows:

• Bookings does not reflect that we defer and recognize online game revenue over the estimated life of durable virtual goods;
• Adjusted EBITDA does not include the impact of stock-based expense, impairment of intangible assets previously acquired, acquisition-related transaction expenses, contingent consideration fair value adjustments and restructuring expense;
• Adjusted EBITDA does not reflect income tax expense;
• Adjusted EBITDA does not include other income or expense, which includes foreign exchange gains and losses and interest income or expense;
• Adjusted EBITDA excludes depreciation and amortization of intangible assets. Although depreciation and amortization are non-cash charges, the assets being depreciated and amortized may have to be replaced in the future; and
• Other companies, including companies in our industry, may calculate adjusted EBITDA differently or not at all, which will reduce their usefulness as a comparative measure.

Because of these limitations, you should consider adjusted EBITDA along with other financial performance measures, including revenue, net income (loss), diluted net income (loss) per share, cash flow from operations, GAAP operating expense, GAAP operating margin and our other financial results presented in accordance with GAAP. See the GAAP to non-GAAP reconciliations below for further details:

CONTACT
Tapinator Investor Relations
investor.relations@tapinator.com
(914) 930-6232

Source:  Tapinator, Inc.
 

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Recent TAPM News

 

 

Tapinator, Inc. Annual Shareholder Letter
 

New York, NY – PRNewswire -  February 28, 2017 - Tapinator, Inc. (OTC: TAPM),

Dear Shareholders:

2016 represented another milestone year for Tapinator. We would like to take this opportunity to review some of our most significant accomplishments from the last twelve months, provide an outlook for 2017 and beyond, and to personally thank our employees, partners and our loyal and growing shareholder base.

Accomplishments
First, let’s begin by listing some of our major 2016 Accomplishments:
1) We grew our revenues to approximately $3.7mm in 2016 (unaudited), from approximately $2.4mm in 2015, representing a 52% increase.
2) We grew our adjusted EBITDA (an unaudited Non-GAAP measure) to approximately $900k in 2016, from approximately $500k in 2015, representing a 66% increase.
3) We narrowed our operating loss from approximately $900k in 2015 to approximately $10k (unaudited) in 2016.
4) We released 114 new mobile games in 2016 and grew our worldwide player network to 360 million cumulative downloads of Tapinator’s mobile games since the Company’s inception in 2013.
5) We finished the year with a game library consisting of approximately 300 revenue generating mobile games, with more than 80 titles having each achieved more than one million player downloads, and with no single game accounting for more than 6% of our 2016 revenues.
6) In December 2016, we launched ROCKY™, a free mobile game created in conjunction with MGM Interactive, to celebrate the 40th anniversary of the iconic Academy Award-winning film ROCKY™ and the legendary film franchise that is one of Hollywood’s most successful and enduring collections of stories ever produced.
7) We had three game launches and one game update featured by at least one of the major mobile game platforms (Apple, Google and Amazon) in 2016. In the United States market, two of our games achieved Top 100 Games Leaderboard placement, and six of our games achieved Top 200 Games Leaderboard placement on the major mobile storefronts.
8) We grew our average monthly active user base (MAU) 66% from 8.8 million players in Q4 2015 to 14.6 million players in Q4 2016.
9) We successfully completed the refinancing of our Senior Convertible Debt Refinancing in 2016. Specifically, we extended the maturity of our debt well into 2018, increased the initial conversion price of such debt from $.205 to $.25 per share, and we removed approximately 10.6mm convertible common shares, on a net basis, from our equity capitalization.
Corporate Strategy
In 2017, we will continue the strategy we began implementing last year to gradually shift the Company’s primary emphasis from our Rapid-Launch Games business to our Full-Featured Games business, an area in which we believe significantly greater long-term value can be created for our shareholders. To that end, we would expect our Full-Featured Games business to surpass our Rapid-Launch Games business from a bookings perspective for the first time by calendar year 2018.

Across both of our lines of businesses, we will continue our overarching focus on de-risking our mobile game investments through a combination of a low fixed-cost operating structure, a data-driven and staged approach to game development, and a creative emphasis on evergreen genres that rely on unique combinations of proven game play and meta systems, as well as the select utilization of iconic intellectual property.

As a technology driven entertainment company, we understand the importance of adapting to the rapid technologic evolution of our industry. As such, we have closely followed new developments in important areas such as virtual reality (VR), augmented reality (AR), and messaging apps. We are constantly gauging the potential impact of these technologic developments on the future of the mobile gaming ecosystem. We are committed to experimenting prudently with these newer technology platforms so that we are well positioned to extend our content library to these newer markets when we believe there are significant investor returns to be had from doing so.

In general, there remains massive opportunity within the mobile entertainment market, and we will continue to build our formidable and diverse pipeline of games in order to capture market share.

Market
According to research firm Superdata and Unity Technologies, the mobile games market earned $40.6 Billion in 2016, the equivalent of global box office sales for the year. The growing U.S. mobile games market is now amongst the ranks of traditional media as mobile gamers play more often than they watch Netflix (NFLX), Hulu or YouTube. According to Digi-Capital, the mobile gaming market is expected to grow at a 15% CAGR over the next five years to reach $80 billion by 2021. Drivers of this growth include:
1. Rising smartphone penetration worldwide
2. A growing middle class in emerging markets
3. Increasing time spent by consumers on mobile devices
4. An expanding share of disposable income going to gaming
5. Emerging new subsectors such as messaging apps, mobile VR and AR gaming
Approximately two dozen public companies around the world have significant portions of their business in mobile gaming content creation including: Activision-Blizzard, Zynga, Glu, Tapinator, TakeTwo and EA listed in the U.S.; DeNa, Gree, Nexon and Gung-Ho in Japan; Gamevil, Kakao and Com2Us in Korea; Tencent, Netease, Boyaa, Forgame, GameOne Holdings, OurPalm, IGG, and ZQGames in China; and G5 Entertainment, Gameloft, and Ubisoft in Europe. Despite this seemingly large number of players, we believe that no single competitor has yet to capture more than 15% of the global market. We believe that while it is still early for the mobile gaming industry, the market has begun to show signs of maturing and we believe significant consolidation is likely to occur during the next five years, creating additional upside opportunity for equity valuations within our industry. Recent examples of mobile gaming M&A transactions and their transaction values include:

• Tencent (TCEHY) / Supercell: $8.6 billion
• Activision-Blizzard (ATVI) / King: $5.9 billion
• Giant (SZ:002558)/ Playtika: $4.4 billion
• Netmarble / Kabam: $800 million
• Ubisoft / Ketchapp: Transaction Value Undisclosed
• Take Two (TTWO) / Social Point: $276 million

Value Proposition & Market Awareness
In 2016, our executive team had its heads down and focused primarily on delivering organic growth in Tapinator’s business. While this effort clearly paid off based on the fundamental operating results that we delivered, the market’s lack of response to our performance in terms of our equity valuation has been disappointing. As such, we are committing to being significantly more proactive in 2017 to develop market awareness of the Tapinator story and the related investment value proposition. Given the business growth we have produced to date, and the revenue and adjusted EBITDA growth that we believe we can deliver over the coming years, we think there is a strong investment case to be made to both current and prospective Tapinator shareholders. This effort will likely include a combination of participation in both industry and investor conferences and roadshows, obtaining equity research coverage, and the engagement of public and investor relations firms. We are excited to kick off this new effort immediately and will work tirelessly to achieve a valuation that we believe is more commensurate with our underlying fundamental business performance.

Forward Guidance
We are only several months into 2017, yet the year is off to a promising start. Two of our full-featured games, Video Poker Classic and Solitaire Dash, have recently achieved estimated Life Time Player Values (LTVs) that are substantially greater than the effective cost to acquire such players (eCPIs). Given this dynamic of LTV > eCPI, and the evergreen nature of both titles, we believe that we can successfully scale revenues significantly for both titles in 2017 and beyond as we invest more significantly in marketing for both games. Looking forward, we are not yet able to offer specific guidance for 2017 but hope to be in a position to do so as part of our first quarter report which will be released in early May. We also look forward to soon providing a more detailed update on our 2017 Full-Featured game pipeline. In the interim, however, we have set the following specific long-term goals for Tapinator for the three-year period 2017-2019.

1) Achieve minimum bookings growth of 30% (twice the projected industry average) and expand our adjusted EBITDA margin from approximately 23% to at least 25% over this same period. We recognize that significantly higher revenue growth is clearly achievable to the extent we are able to produce a hit title in the form of a top 100 grossing game. While we believe we are well-positioned and fully capable of achieving this more optimistic outcome, it is also understandably difficult to forecast.
2) Publish a minimum of four Full-Featured games annually across multiple genres including at least one game that leverages branded IP.
3) Critically evaluate KPIs for our Full-Featured games, and kill projects early that do not meet our minimum goals, while doubling down on those titles that exceed our expectations.
4) Continue to strengthen the Company’s balance sheet through prudent financing strategies.
5) Continue to diversify our content portfolio and increase the size of our games catalogue to make our revenue streams more predictable.
6) Expand the scope of our publishing model and become a first stop for top independent game developers looking for an entrepreneurial mobile gaming publishing partner.
7) Continue to lay the foundation for becoming a fully reporting company and for migrating to a higher listed exchange, including the continued completion of AICPA audits and the continued expansion of our independent board of directors.
8) Continue to invest in talent though the addition of high performing employees and key partners across creative, technical, and quantitative disciplines.
9) Engage more deeply with our players, the lifeblood of our company, in an ongoing effort to better inform our game development.
10) Continue to focus on prudent cash management and operating profitability, in conjunction with achieving significant top line growth.

In Closing
While these goals are significant, we are confident in our ability to perform. None of this performance would be possible, however, without the hard work and support of Tapinator’s many employees, partners, players and shareholders. We would like to personally thank each and every one of you for your ongoing support. We are honored to serve you and look forward to continue building Tapinator into a world-class mobile gaming company.
Sincerely,
Ilya Nikolayev Andrew Merkatz
Chief Executive Officer President

Non-GAAP Financial Measures
We have provided in this release the non-GAAP financial measures of Bookings and adjusted EBITDA as a supplement to the other financial measures which are prepared in accordance with United States generally accepted accounting principles ("GAAP"). The presentation of Bookings and adjusted EBITDA is not intended to be considered in isolation or as a substitute for the financial information prepared in accordance with GAAP. Some limitations of Bookings and adjusted EBITDA are:

• Bookings do not reflect the deferral of certain game revenue that Tapinator recognizes over the estimated useful lives of paying users of Tapinator’s games and excludes changes in deferred revenue.
• Adjusted EBITDA does not include the impact of stock-based expense, impairment of intangible assets previously acquired, acquisition-related transaction expenses, contingent consideration fair value adjustments and restructuring expense;
• Adjusted EBITDA does not reflect income tax expense;
• Adjusted EBITDA does not include other income or expense, which includes foreign exchange gains and losses and interest income or expense;
• Adjusted EBITDA excludes depreciation and amortization of intangible assets. Although depreciation and amortization are non-cash charges, the assets being depreciated and amortized may have to be replaced in the future; and
• Other companies, including companies in our industry, may calculate adjusted EBITDA differently or not at all, which will reduce their usefulness as a comparative measure.
Because of these limitations, you should consider Bookings and adjusted EBITDA along with other financial performance measures, including revenue, operating income (loss), net income (loss), and our other financial results presented in accordance with GAAP. Tapinator may consider whether significant items that arise in the future should also be excluded in calculating the non-GAAP financial measures it uses. We will provide reconciliations between our 2016 and 2015 Bookings and adjusted EBITDA to the most directly comparable GAAP financial measures within the detailed financial results, that we plan to make available upon the completion of our annual audit in March 2017.

Tapinator believes that these non-GAAP financial measures, when taken together with the corresponding GAAP financial measures, provide meaningful supplemental information regarding Tapinator's performance by excluding certain items that may not be indicative of Tapinator's core business, operating results or future outlook. Tapinator's management uses, and believes that investors benefit from referring to, these non-GAAP financial measures in assessing Tapinator's operating results, as well as when planning, forecasting and analyzing future periods. These non-GAAP financial measures also facilitate comparisons of Tapinator's performance to prior periods.

About Tapinator
Tapinator (OTC: TAPM) develops and publishes mobile games on the iOS, Google Play, and Amazon platforms. Tapinator’s portfolio includes over 250 mobile gaming titles that, collectively, have achieved over 350 million player downloads, including games such as ROCKY™, Combo Quest, Video Poker Classic, Solitaire Dash and Burn It Down. Tapinator generates revenues through the sale of branded advertisements, paid downloadable games and premium in-game content. Founded in 2013, Tapinator is headquartered in New York, with product development teams located in the United States, Germany, Pakistan, Indonesia, Russia and Canada. Consumers can find high-quality mobile entertainment wherever they see the ‘T’ character logo, or at Tapinator.com.

Forward Looking Statements
To the extent that statements contained in this press release are not descriptions of historical facts regarding Tapinator, they are forward-looking statements reflecting the current beliefs and expectations of management made pursuant to the safe harbor provisions of the Private Securities Litigation Reform Act of 1995. Words such as “forecast,” “believe,” "may," "will," "expect," "anticipate," "estimate," "intend," and similar expressions (as well as other words or expressions referencing future events, conditions or circumstances) are intended to identify forward-looking statements. Forward-looking statements in this release involve substantial risks and uncertainties that could cause the development and monetization of our mobile games, future results, performance or achievements to differ significantly from those expressed or implied by the forward-looking statements. Such risks and uncertainties include, among others, the uncertainties inherent in the hits nature of the mobile gaming business. Tapinator undertakes no obligation to update or revise any forward-looking statements. The quoting and trading of the company's common stock on the OTC Market Group's OTC Link quotation system is often thin and characterized by wide fluctuations in trading prices, due to many factors that may have little to do with the company's operations or business prospects. As a result, there may be volatility in the market price of the shares of the company's common stock for reasons unrelated to operating performance. Moreover, the OTC Market Group's OTC Link quotation system is not a stock exchange, and trading of securities on it is often more sporadic than trading of securities listed on the NASDAQ Stock market or another securities exchange. Accordingly, stockholders may have difficulty reselling any of their shares. For a further description of the risks and uncertainties that could cause actual results to differ from those expressed in these forward-looking statements, as well as risks relating to the business of the company in general, see Tapinator's Risk Factors which are available within the Disclaimers section of our website at Tapinator.com.

CONTACT
Tapinator Investor Relations
investor.relations@tapinator.com
(914) 930-6232

Source:  Tapinator, Inc.
 

 

 

Tapinator Completes Equity Financing
 

New York, NY – PRNewswire -  February 24, 2017 - Tapinator, Inc. (OTC: TAPM), a developer and publisher of mobile games on the iOS, Google Play, and Amazon platforms, today announced that it recently entered into a Stock Purchase Agreement with David Unger for the purchase of 500,000 shares of the Company's common stock for an aggregate purchase price of $150,000, or $0.30 per share, which will be payable in two tranches. In connection with the financing, the Company also issued to Mr. Unger two warrants to purchase up to an additional 500,000 shares of the Company's common stock under each warrant at an exercise price of $.30 and $.36, respectively. For details relating to the terms and conditions of the financing, please refer to Tapinator's Supplemental Information Report with OTC Markets dated February 24, 2017 available at http://www.otcmarkets.com/stock/TAPM/filings .

Commenting on the financing, Andrew Merkatz, President of Tapinator, stated, "We are thrilled to welcome David as a long-term fundamental private investor who shares our enthusiasm for what we have built at Tapinator, and for our vision of delivering high quality mobile gaming entertainment to large audiences for years to come."

Mr. Unger has more than 30 years of experience in the media and communications industries and has been involved in more than $2 billion of transactions covering all aspects of media, telecom and entertainment. Mr. Unger is the Managing Partner of New Hope Capital, an independent boutique merchant banking firm specializing in all aspects of the media. Prior to founding New Hope Capital, Mr. Unger spent ten years as Founding Partner of Avalon Equity, a private equity fund specializing in Media and Communication. Prior to that, he was a very successful entrepreneur buying and selling companies for his own account including Avalon Cable, Audio Communications Network, Video Jukebox Network among others. Earlier in his career, he spent 8 years at Vice President Investment Banking at Communications Equity Associates, and was CFO of TKR Cable. Mr. Unger has passed the Series 7, Series 63 and CPA exams. He is a graduate of The Wharton School of the University of Pennsylvania Class of 1977 and has an MBA from New York University.

About Tapinator

Tapinator (OTC: TAPM) develops and publishes mobile games on the iOS, Google Play, and Amazon platforms. Tapinator's portfolio includes over 250 mobile gaming titles that, collectively, have achieved over 350 million player downloads, including games such as ROCKY™, Combo Quest, Video Poker Classic, Solitaire Dash and Burn It Down . Tapinator generates revenues through the sale of branded advertisements, paid downloadable games and premium in-game content. Founded in 2013, Tapinator is headquartered in New York, with product development teams located in the United States, Germany, Pakistan, Indonesia, Russia and Canada. Consumers can find high-quality mobile entertainment wherever they see the 'T' character logo, or at Tapinator.com.

Forward Looking Statements

To the extent that statements contained in this press release are not descriptions of historical facts regarding Tapinator, they are forward-looking statements reflecting the current beliefs and expectations of management made pursuant to the safe harbor provisions of the Private Securities Litigation Reform Act of 1995. Words such as "believe," "may," "will" "expect," "anticipate," "estimate," "intend," and similar expressions (as well as other words or expressions referencing future events, conditions or circumstances) are intended to identify forward-looking statements. Forward-looking statements in this release involve substantial risks and uncertainties that could cause the development and monetization of our mobile games, future results, performance or achievements to differ significantly from those expressed or implied by the forward-looking statements. Such risks and uncertainties include, among others, the uncertainties inherent in the hits nature of the mobile gaming business. Tapinator undertakes no obligation to update or revise any forward-looking statements. The quoting and trading of the company's common stock on the OTC Market Group's OTC Link quotation system is often thin and characterized by wide fluctuations in trading prices, due to many factors that may have little to do with the company's operations or business prospects. As a result, there may be volatility in the market price of the shares of the company's common stock for reasons unrelated to operating performance. Moreover, the OTC Market Group's OTC Link quotation system is not a stock exchange, and trading of securities on it is often more sporadic than trading of securities listed on the NASDAQ Stock market or another securities exchange. Accordingly, stockholders may have difficulty reselling any of their shares. For a further description of the risks and uncertainties that could cause actual results to differ from those expressed in these forward-looking statements, as well as risks relating to the business of the company, see Tapinator's Risk Factors which are available within the disclaimers section of Tapinator.com.

No Solicitation

This release does not constitute an offer to sell or the solicitation of an offer to buy any securities of the Company, nor shall there be any sale of any securities of the Company where such offer, solicitation or sale would be unlawful prior to the registration or qualification under applicable securities laws.

CONTACT
Tapinator Investor Relations
investor.relations@tapinator.com
(914) 930-6232


SOURCE Tapinator, Inc.

 

 

TAPINATOR ANNOUNCES UPDATED PRELIMINARY 2016 RESULTS
 

Expected Revenue Growth of 52% to $3.7mm; Expected adjusted EBITDA Growth of 66% to $870,000


New York, NY – PRNewswire -  January 30, 2017 - Tapinator, Inc. (OTC: TAPM), a leading mobile game publisher, is announcing updated preliminary, unaudited summary results for the year ended December 31, 2016. These results replace the preliminary results provided by the Company on January 5, 2017, and are subject to further year-end adjustments that may occur during the completion of its annual year-end audit. Based on the information now available for the year ended December 2016, Tapinator expects revenue of approximately $3.7 million, which corresponds to achieving 52% annual revenue growth versus the comparable figures for 2015, and expects bookings (a non-GAAP measure) of $3.8 million, which corresponds to achieving 56% annual bookings growth versus the comparable figures for 2015. The Company expects to report an operating loss of approximately $12,000 for the year ended December 2016, which compares favorably to an operating loss of approximately $900,000 for the comparable 2015 period. The Company expects to report a net loss of approximately $2.3 million for the twelve-month period ended December 2016 which compares to a net loss of approximately $1.9 million for the comparable 2015 period. The expected net loss for 2016 includes approximately $2.1 in non-cash charges related to the July 2016 refinancing of the Company’s Senior Secured Convertible Debenture. The Company expects to report adjusted EBITDA (a non-GAAP measure), of approximately $870,000 for the year ended December 2016, which corresponds to achieving approximately 66% annual adjusted EBITDA growth versus the comparable figures for 2015.

The Company plans to release an annual shareholder letter in February 2017 and its complete audited 2016 results in March of 2017. Tapinator CEO Ilya Nikolayev commented, “2016 was another record year for Tapinator, both in terms of revenue and adjusted EBITDA growth. While we are still early in our development, we are grateful to our employees, shareholders and commercial partners for enabling the success that we have achieved thus far. We look forward to communicating our 2016 accomplishments in greater detail, and to providing our strategic priorities for continued growth in 2017 in our upcoming annual shareholder letter.”

Non-GAAP Financial Measures
We have provided in this release the non-GAAP financial measures of Bookings and adjusted EBITDA as a supplement to the other financial measures which are prepared in accordance with United States generally accepted accounting principles ("GAAP"). The presentation of Bookings and adjusted EBITDA is not intended to be considered in isolation or as a substitute for the financial information prepared in accordance with GAAP. Some limitations of Bookings and adjusted EBITDA are:

Bookings do not reflect the deferral of certain game revenue that Tapinator recognizes over the estimated useful lives of paying users of Tapinator’s games and excludes changes in deferred revenue.
• Adjusted EBITDA does not include the impact of stock-based expense, impairment of intangible assets previously acquired, acquisition-related transaction expenses, contingent consideration fair value adjustments and restructuring expense;
• Adjusted EBITDA does not reflect income tax expense;
• Adjusted EBITDA does not include other income or expense, which includes foreign exchange gains and losses and interest income or expense;
• Adjusted EBITDA excludes depreciation and amortization of intangible assets. Although depreciation and amortization are non-cash charges, the assets being depreciated and amortized may have to be replaced in the future; and
• Other companies, including companies in our industry, may calculate adjusted EBITDA differently or not at all, which will reduce their usefulness as a comparative measure.


Because of these limitations, you should consider Bookings and adjusted EBITDA along with other financial performance measures, including revenue, operating income (loss), net income (loss), and our other financial results presented in accordance with GAAP. Tapinator may consider whether significant items that arise in the future should also be excluded in calculating the non-GAAP financial measures it uses. We will provide reconciliations between our 2016 and 2015 Bookings and adjusted EBITDA to the most directly comparable GAAP financial measures within the detailed financial results, that we plan to make available upon the completion of our annual audit in March 2017.

Tapinator believes that these non-GAAP financial measures, when taken together with the corresponding GAAP financial measures, provide meaningful supplemental information regarding Tapinator's performance by excluding certain items that may not be indicative of Tapinator's core business, operating results or future outlook. Tapinator's management uses, and believes that investors benefit from referring to, these non-GAAP financial measures in assessing Tapinator's operating results, as well as when planning, forecasting and analyzing future periods. These non-GAAP financial measures also facilitate comparisons of Tapinator's performance to prior periods.

About Tapinator
Tapinator (OTC: TAPM) develops and publishes mobile games on the iOS, Google Play, and Amazon platforms. Tapinator’s portfolio includes over 250 mobile gaming titles that, collectively, have achieved over 350 million player downloads, including games such as ROCKY™, Combo Quest, Video Poker Classic, Solitaire Dash and Burn It Down. A number of these titles have risen to the top of the mobile leaderboard charts and have been featured by the Apple, Google, and Amazon App Stores. Tapinator generates revenues through the sale of branded advertisements, paid downloadable games and premium in-game content. Founded in 2013, Tapinator is headquartered in New York, with product development teams located in the United States, Germany, Pakistan, Indonesia, Russia and Canada. Consumers can find high-quality mobile entertainment wherever they see the ‘T’ character logo, or at Tapinator.com.

Forward Looking Statements
To the extent that statements contained in this press release are not descriptions of historical facts regarding Tapinator, they are forward-looking statements reflecting the current beliefs and expectations of management made pursuant to the safe harbor provisions of the Private Securities Litigation Reform Act of 1995. Words such as “forecast,” “believe,” "may," "will," "expect," "anticipate," "estimate," "intend," and similar expressions (as well as other words or expressions referencing future events, conditions or circumstances) are intended to identify forward-looking statements. Forward-looking statements in this release involve substantial risks and uncertainties that could cause the development and monetization of our mobile games, future results, performance or achievements to differ significantly from those expressed or implied by the forward-looking statements. Such risks and uncertainties include, among others, the uncertainties inherent in the hits nature of the mobile gaming business. Tapinator undertakes no obligation to update or revise any forward-looking statements. The quoting and trading of the company's common stock on the OTC Market Group's OTC Link quotation system is often thin and characterized by wide fluctuations in trading prices, due to many factors that may have little to do with the company's operations or business prospects. As a result, there may be volatility in the market price of the shares of the company's common stock for reasons unrelated to operating performance. Moreover, the OTC Market Group's OTC Link quotation system is not a stock exchange, and trading of securities on it is often more sporadic than trading of securities listed on the NASDAQ Stock market or another securities exchange. Accordingly, stockholders may have difficulty reselling any of their shares. For a further description of the risks and uncertainties that could cause actual results to differ from those expressed in these forward-looking statements, as well as risks relating to the business of the company in general, see Tapinator's Risk Factors which are available at http://www.tapinator.com/disclaimers.

CONTACT
Tapinator Investor Relations
investor.relations@tapinator.com
(914) 930-6232

Source:  Tapinator, Inc.
 

 

Tapinator Announces Preliminary 2016 Results 
 


New York, NY – PRNewswire -  January 5, 2017 - Tapinator, Inc. (OTC: TAPM), a leading mobile game publisher, is pleased to announce preliminary, unaudited, summary results for the year ended December 31, 2016. Based on the information available for the twelve- month period ended December 2016, Tapinator forecasts revenue of approximately $3.8 million, which corresponds to achieving 55% annual revenue growth versus the comparable figures for 2015. The Company also expects to report a small operating profit for the twelve-month period ended December 2016, which compares favorably to an operating loss of approximately $900,000 for the comparable 2015 period.

The Company will be releasing an annual shareholder letter later this month and plans to release its complete audited 2016 results in late March of 2017.

About Tapinator

Tapinator (OTC: TAPM) develops and publishes mobile games on the iOS, Google Play, and Amazon platforms. Tapinator's portfolio includes over 250 mobile gaming titles that have collectively achieved over 300 million player downloads, primarily within the Simulation, Arcade, Role Playing, Casino and Sports genres. A number of these titles have risen to the top of the mobile leaderboard charts and have been featured by the Apple, Google, and Amazon App Stores including games such as ROCKY™, Combo Quest and Burn It Down. Tapinator generates revenues through the sale of branded advertisements, paid downloadable games and premium in-game content. Founded in 2013, Tapinator is headquartered in New York, with product development teams located in Germany, Pakistan, Indonesia, Russia, and Canada. For a full listing of Tapinator games, please go to Tapinator.com.

Forward Looking Statements

To the extent that statements contained in this press release are not descriptions of historical facts regarding Tapinator, they are forward-looking statements reflecting the current beliefs and expectations of management made pursuant to the safe harbor provisions of the Private Securities Litigation Reform Act of 1995. Words such as "forecast," "believe," "may," "will," "expect," "anticipate," "estimate," "intend," and similar expressions (as well as other words or expressions referencing future events, conditions or circumstances) are intended to identify forward-looking statements. Forward-looking statements in this release involve substantial risks and uncertainties that could cause the development and monetization of our mobile games, future results, performance or achievements to differ significantly from those expressed or implied by the forward-looking statements. Such risks and uncertainties include, among others, the uncertainties inherent in the hits nature of the mobile gaming business. Tapinator undertakes no obligation to update or revise any forward-looking statements. The quoting and trading of the company's common stock on the OTC Market Group's OTC Link quotation system is often thin and characterized by wide fluctuations in trading prices, due to many factors that may have little to do with the company's operations or business prospects. As a result, there may be volatility in the market price of the shares of the company's common stock for reasons unrelated to operating performance. Moreover, the OTC Market Group's OTC Link quotation system is not a stock exchange, and trading of securities on it is often more sporadic than trading of securities listed on the NASDAQ Stock market or another securities exchange. Accordingly, stockholders may have difficulty reselling any of their shares. For a further description of the risks and uncertainties that could cause actual results to differ from those expressed in these forward-looking statements, as well as risks relating to the business of the company in general, see Tapinator's Risk Factors which are available at http://www.tapinator.com/disclaimers.

CONTACT
Tapinator Investor Relations
investor.relations@tapinator.com
+1-(914)930-6232
SOURCE Tapinator Inc.

 

Celebrate the 40th Anniversary of ROCKY™, With Free Mobile Boxing Game From Tapinator 
 


New York, NY – PRNewswire -  November 14, 2016 - Tapinator, Inc. (OTC: TAPM), a leading mobile game publisher, is pleased to announce the launch of ROCKY™, a free iOS game created in conjunction with MGM Interactive, to celebrate the 40th anniversary of the iconic Academy Award-winning film. ROCKY™, the ultimate underdog story of a fighter who rises up from the slums of Philadelphia to go the distance against the heavyweight champion of the world, made its first appearance on movie screens in 1976. Beginning today, fans can play as the famous blue-collar fighter and face familiar foes such as Apollo Creed, Clubber Lang and Ivan Drago. Land combinations, counter-punch, dodge, and weave as this arcade style boxing RPG and card-collection game enables you to relive some of Rocky’s most famous moments set to the legendary Rocky theme song.

ROCKY™ Mobile Game from Tapinator

The boxing saga launched with the release of the original ROCKY, which was the highest grossing film of the year, producing a Billboard #1 theme song, and was nominated for 10 Academy Awards, winning three, including Best Picture. Spawning six sequels in a forty-year period, from ROCKY II in 1979 to CREED in 2015, the legendary franchise is one of Hollywood’s most successful and enduring collections of stories ever produced.

“We are proud to introduce the iconic fighter Rocky Balboa to a new generation of fans through our new free mobile game ROCKY,” said Tapinator CEO Ilya Nikolayev. “The introduction of this game heralds the beginning of an exciting new mobile game in the sports category that we believe will transcend genres.”

About the ROCKY™ Mobile Game

Fight Rocky’s greatest opponents from the film franchise.
Challenge real players worldwide as you fight your way to the top. Receive and send challenges as you battle real-life opponents around the globe.
Build the ultimate fighter roster. Unlock new boxers as you build up your gym and accumulate rewards.
Unlock 37 different fighters.
Awesome time-tap fight mechanics, training mini-games, and perks that are unique to each boxer.
Train with Mick: Hit the gym and train to boost your stats with legendary trainer Mickey Goldmill.
Awesome rewards: Fighter packs, Victory packs, and Resource packs reward you every step of your boxing career. Unlock reward chests from winning in the ring. Discover rare 4-star boxers with highest maximum stat potential.
Watch the game trailer; get screenshots and additional information at: http://rockymobilegame.com

About Tapinator
Tapinator (OTC:TAPM) develops and publishes mobile games on the iOS, Google Play, and Amazon platforms. Tapinator’s portfolio includes over 250 mobile gaming titles that have collectively achieved over 300 million player downloads, primarily within the Simulation, Arcade, Role Playing, Casino and Sports genres. A number of these titles have risen to the top of the mobile leaderboard charts and have been featured by the Apple, Google, and Amazon App Stores including games such as Combo Quest, Rotatio, and Burn It Down. Tapinator generates revenues through the sale of branded advertisements, paid downloadable games and premium in-game content. Founded in 2013, Tapinator is headquartered in New York, with product development teams located in Denmark, Pakistan, Indonesia, Canada, and Russia. For a full listing of Tapinator games, please go to Tapinator.com.

Forward Looking Statements
To the extent that statements contained in this press release are not descriptions of historical facts regarding Tapinator, they are forward-looking statements reflecting the current beliefs and expectations of management made pursuant to the safe harbor provisions of the Private Securities Litigation Reform Act of 1995. Words such as “believe,” "may," "will" "expect," "anticipate," "estimate," "intend," and similar expressions (as well as other words or expressions referencing future events, conditions or circumstances) are intended to identify forward-looking statements. Forward-looking statements in this release involve substantial risks and uncertainties that could cause the development and monetization of our mobile games, future results, performance or achievements to differ significantly from those expressed or implied by the forward-looking statements. Such risks and uncertainties include, among others, the uncertainties inherent in the hits nature of the mobile gaming business. Tapinator undertakes no obligation to update or revise any forward-looking statements. The quoting and trading of the company's common stock on the OTC Market Group's OTC Link quotation system is often thin and characterized by wide fluctuations in trading prices, due to many factors that may have little to do with the company's operations or business prospects. As a result, there may be volatility in the market price of the shares of the company's common stock for reasons unrelated to operating performance. Moreover, the OTC Market Group's OTC Link quotation system is not a stock exchange, and trading of securities on it is often more sporadic than trading of securities listed on the NASDAQ Stock market or another securities exchange. Accordingly, stockholders may have difficulty reselling any of their shares. For a further description of the risks and uncertainties that could cause actual results to differ from those expressed in these forward-looking statements, as well as risks relating to the business of the company in general, see Tapinator's Risk Factors which are available at http://www.tapinator.com/disclaimers.

CONTACT
Michael Meyers
MMPR
Michael@mmpr.com
(925) 551-8080
Source: Tapinator, Inc.

 

Tapinator Releases Q3 2016 Results - Revenues Increase 49% Year-Over-Year to $1,083,000 
 


New York, NY – PRNewswire -  November 14, 2016 - Tapinator, Inc. (OTC: TAPM), a publisher of mobile games on the iOS, Google Play and Amazon platforms, today announced financial results and the filing of its quarterly report for the period ended September 30, 2016. The quarterly report and unaudited financial statements may be found at http://www.otcmarkets.com/stock/TAPM/filings .

“Tapinator demonstrated strong growth in the third quarter of 2016,” stated Tapinator CEO, Ilya Nikolayev. “Driven by more than 21 million average monthly active users, our third quarter revenues grew 49% year-over-year to approximately $1,083,000, representing our ninth consecutive quarter of at least double-digit year-over-year revenue growth. Our revenue expansion can be attributed primarily to the broadening of our Rapid-Launch Games portfolio and, within our Full-Featured Games division, to the late Q2 launch of Combo Quest 2 on iOS and the continued growth of our Video Poker Classic title across all major mobile platforms. In addition to our strong revenue growth, Tapinator is also pleased to announce adjusted EBITDA (a non-GAAP earnings measure) of approximately $277,000 in the third quarter of 2016, an increase of 276% year-over-year, and our tenth consecutive quarter of positive adjusted EBITDA.

We were very pleased with our third quarter results as we saw significant year-over-year growth in player engagement, revenue and adjusted EBITDA, combined with increased diversification of our revenue base. However, within our Rapid-Launch business, new player downloads on the Google Play platform slowed, beginning midway through the third quarter, causing us to take a more cautious outlook toward our upcoming fourth quarter performance as more fully described in our Forward Guidance below."

Financial Highlights
• Quarterly revenues of $1,083,176; up 49% year-over-year
• Nine-month year-to-date revenues of $2,994,262; up 71% year-over-year
• Quarterly adjusted EBITDA* (a non-GAAP measure) of $277,869; up 276% year-over-year
• Nine-month year-to date adjusted EBITDA* (a non-GAAP measure) of $740,490; up 98% year-over-year
• $750,976 in cash and cash equivalents as of September 30, 2016

* A table has been included later in this press release with non-GAAP adjustments to the Company's net loss, resulting in positive adjusted EBITDA for the relevant periods.

Product Highlights
The Company ended Q3 with 272 active games, of which 28 were released during the quarter. As of September 30, 2016, Tapinator had 81 titles within its portfolio that had each achieved at least one million downloads, up from 66 games that had reached this milestone at the end of Q2 2016. Within our Rapid-Launch Games business, Whirlpool Car Derby 3D, Multi-Storey Car Parking 3D, and City Car Stunts 3D performed especially well in Q3, achieving over 4.5 million combined downloads and 90,000 combined daily active unique (DAU) players in Q3. These leading titles also illustrate the diversity of the Company’s portfolio maturity as these games were released in July 2016, March 2016 and January 2015, respectively.

The Company continues to dedicate substantial resources to its Full-Featured Games business and is making larger, more concentrated investments into games that management believes have ‘evergreen’ characteristics and/or major ‘hit’ potential. To that end, the Company did not release any new Full-Featured Games in Q3, but instead focused on important upcoming game releases for Q4 2016 and Q1 2017.

On December 8, 2016, the Company will be releasing its ROCKY TM mobile game. The title, built in partnership with MGM, is based on the legendary movie franchise and is being released in conjunction with the 40th anniversary of the original motion picture. The game, currently in soft-launch in Canada and Australia, will feature multiplayer functionality, collectible fighter cards, and time-tap mechanics. The Company believes that these systems will equip the ROCKY TM mobile game with best-in-class monetization and player engagement.

Also in Q4, the Company will launch Combo Quest 2, the freemium sequel to our original paid game, Combo Quest, on the Google Play platform. The sequel, which was featured as a ‘Best New Game’ on iOS and has generated in excess of 500,000 installs to date, was well received by players who have given the game a 4.5 (out of 5.0) average review score. The Google Play version will feature additional improvements to the game that are designed to increase both player monetization and enjoyment.

Looking beyond this year, in Q1 2017 we will be launching Big Sport Fishing 2017 (BSF 2017) in partnership with RocketMind. BSF 2017, currently in soft-launch in Canada, was originally scheduled for a 2016 release, but based on initial player feedback, was delayed to allow for further game improvements prior to global launch. This product-centric decision was taken in the context of what management believes to be the enormous size and long-term opportunity of the virtual fishing market on mobile. Also in Q1 2017, we will be launching a unique Solitaire game, the name of which has not yet been disclosed. Solitaire, according to App Store and Google Play leaderboards, is the most popular category of card games on mobile and, recently, several themed solitaire games have proven out the category’s top grossing potential. Our new solitaire title will combine the classic game with a theme that we believe will resonate widely, across age groups and geographic regions.

Player & Game Metrics
• Average DAUs – 1.2 million; up 100% year-over-year
• Average MAUs – 21.5 million; up 110% year-over-year
• Average New Daily Downloads – 626,000; up 51% year-over-year
• Cumulative Player Downloads – 324 million as of September 30, 2016; up 140% year-over-year
• Game Library – 272 active titles as of September 30, 2016; up from 158 year-over-year
• Game Diversification – No single game accounted for more than 7% of total revenues during the nine-month period ended September 30, 2016

Financial Results* (unaudited)

*Certain reclassifications have been made to the 2015 data to conform to the current year presentation. These reclassifications had no effect on reported income (losses).

Quarterly Summary of Results
Tapinator, Inc. recorded gross revenues of $1,083,176 and a net loss of $1,090,762 for the three-month period ended September 30, 2016. This compares to gross revenue of $728,128 and net loss of $582,390 for the same period in 2015. The net loss increase was primarily attributable to non-cash financing related charges associated with the refinancing of the Company’s Senior Secured Convertible Debenture which was completed during the third quarter of 2016.

For the nine-month period ended September 30, 2015, the Company recorded gross revenues of $2,994,262 and a net loss of $1,901,009. This compares to gross revenue of $1,755,369 and net loss of $875,541 for the same period in 2015. The net loss increase was primarily attributable to non-cash financing related charges associated with the refinancing of the Company’s Senior Secured Convertible Debenture which was completed during the third quarter of 2016, together with increased general and administrative, and marketing and public relations costs.

For the three-month period ended September 30, 2016, the Company generated operating income of $53,232, as compared to an incurred operating loss of $173,038 for the comparable three-month period ended September 30, 2015. The increase in operating income is primarily due to operating leverage on the higher level of revenues achieved during the period.

For the nine-month period ended September 30, 2016, the Company generated operating income of $60,822, as compared to an incurred operating loss of $254,118 for the comparable nine-month period ended September 30, 2015. The increase in operating income is primarily due to operating leverage on the higher level of revenues achieved during the period.

For the three-month period ended September 30, 2016, the Company achieved adjusted EBITDA (a non-GAAP earnings measure discussed below) of $277,869 (25.6%), as compared to adjusted EBITDA of $73,914 (10.2%) for the comparable three-month period ended September 30, 2015. The increase in adjusted EBITDA is primarily due to operating leverage on the higher level of revenues achieved during the period.

For the nine-month period ended September 30, 2016, the Company achieved adjusted EBITDA (a non-GAAP earnings measure discussed below) of $740,490 (24.7%), as compared to adjusted EBITDA of $373,188 (21.3%) for the comparable nine-month period ended September 30, 2015. The increase in adjusted EBITDA is primarily due to operating leverage on the higher level of revenues achieved during the period.

Tapinator’s cash balance decreased to $750,976 as of September 30, 2016 from the period ended December 31, 2015, when the cash balance was $1,487,196. The decrease in cash is primarily due to a principal repayment of $560,000 and interest payments of $89,600 related to the Company’s Senior Secured Convertible Debenture. As previously disclosed in a press release issued on August 2, 2016, the Company successfully refinanced this Debenture in July 2016, resulting in a new Senior Secured Convertible Debenture that matures in May 2018.

Forward Guidance
As a result of certain changes in the Google Play store that occurred during Q3 2016, the discoverability of the Company’s Rapid-Launch games was and continues to be adversely affected, resulting in a corresponding decline in new player downloads. Historically, the Company has evolved its game product and marketing strategies to adapt to the changing marketplaces as governed by the platform operators, and we expect to continue to do so in the future. However, given the current uncertainty regarding the effects of these most recent platform changes, combined with the global launch delays of BSF 2017 and Solitaire from Q4, 2016 to Q1, 2017, we believe a more cautious outlook toward our upcoming fourth quarter performance is merited. Accordingly, Tapinator now expect revenue results in the range of $3.7 million - $4.3 million for 2016, representing an annualized organic revenue growth rate range of 50%-75%, down from previously issued guidance of $4.0 million - $4.5 million. The Company continues to expect operating income for the year to be between breakeven and $300,000, and continues to target an adjusted EBITDA (a non-GAAP measure) percentage range of 23%-27% for 2016. The Company continues to expect net losses in 2016 of $2.0 million - $2.3 million, primarily as a result of financing charges related to the recent successful refinancing of the Company’s $2.4 million Convertible Debenture, including approximately $2.1 million in expected non-cash charges.

About Tapinator
Tapinator (OTC: TAPM) develops and publishes mobile games on the iOS, Google Play, and Amazon platforms. Tapinator's portfolio includes more than 250 mobile gaming titles that have achieved over 300 million cumulative player downloads, primarily within the Simulation, Arcade, Role Playing, Casino and Sports genres. Tapinator generates revenues through the sale of branded advertising, paid downloadable games and premium in-game content. Founded in 2013, Tapinator is headquartered in New York, with product development teams located in Germany, Canada, Indonesia, Pakistan, and the United States. For a full listing of Tapinator game titles and to view the Company’s most recent investor presentation, please go to http://tapinator.com/.

Key Operating Metrics
We manage our business by tracking several operating metrics: ‘DAUs,’ which measure daily active users of our games, ‘MAUs,’ which measure monthly active users of our games, ‘Downloads,’ which measure non-unique downloads of our games, each of which is recorded by third party systems and our internal analytics system. The numbers for these operating metrics are calculated using internal company data, based on tracking of user account activity. We believe that the numbers are reasonable estimates of our user base for the applicable period of measurement; however, factors relating to user activity and systems may impact these numbers.

Forward Looking Statements
To the extent that statements contained in this press release are not descriptions of historical facts regarding Tapinator, they are forward-looking statements reflecting the current beliefs and expectations of management made pursuant to the safe harbor provisions of the Private Securities Litigation Reform Act of 1995. Words such as “believe,” "may," "will" "expect," "anticipate," "estimate," "intend," and similar expressions (as well as other words or expressions referencing future events, conditions or circumstances) are intended to identify forward-looking statements. Our statements regarding our financial outlook for the full fiscal year 2016 contained in this press release are forward-looking statements. Additional examples of forward-looking statements contained in this press release include, among others, statements regarding our ability to to continue to deliver strong growth during the second half of this year, and our expectations regarding consumer acceptance and monetization of our mobile games. Forward-looking statements in this release involve substantial risks and uncertainties that could cause the development and monetization of our mobile games, future results, performance or achievements to differ significantly from those expressed or implied by the forward-looking statements. Such risks and uncertainties include, among others, the uncertainties inherent in the hits nature of the mobile gaming business. Tapinator undertakes no obligation to update or revise any forward-looking statements. The quoting and trading of the company's common stock on the OTC Market Group's OTC Link quotation system is often thin and characterized by wide fluctuations in trading prices, due to many factors that may have little to do with the company's operations or business prospects. As a result, there may be volatility in the market price of the shares of the company's common stock for reasons unrelated to operating performance. Moreover, the OTC Market Group's OTC Link quotation system is not a stock exchange, and trading of securities on it is often more sporadic than trading of securities listed on the NASDAQ Stock market or another securities exchange. Accordingly, stockholders may have difficulty reselling any of their shares. For a further description of the risks and uncertainties that could cause actual results to differ from those expressed in these forward-looking statements, as well as risks relating to the business of the company in general, see Tapinator's Risk Factors which are available at http://www.tapinator.com/disclaimers .

Non-GAAP Financial Measure
We have provided in this release the non-GAAP financial measure of adjusted EBITDA, as a supplement to the consolidated financial statements, which are prepared in accordance with United States generally accepted accounting principles ("GAAP"). Management uses adjusted EBITDA internally in analyzing our financial results to assess operational performance and liquidity. The presentation of adjusted EBITDA is not intended to be considered in isolation or as a substitute for the financial information prepared in accordance with GAAP. We believe that both management and investors benefit from referring to adjusted EBITDA in assessing our performance and when planning, forecasting and analyzing future periods. We believe adjusted EBITDA is useful to investors because it allows for greater transparency with respect to key financial metrics we use in making operating decisions and because our investors and analysts use them to help assess the health of our business. We have provided reconciliations between our historical 2016 and 2015 adjusted EBITDA to the most directly comparable GAAP financial measures below. Some limitations of adjusted EBITDA:

• Adjusted EBITDA does not include the impact of stock-based expense, impairment of intangible assets previously acquired, acquisition-related transaction expenses, contingent consideration fair value adjustments and restructuring expense;
• Adjusted EBITDA does not reflect income tax expense;
• Adjusted EBITDA does not include other income or expense, which includes foreign exchange gains and losses and interest income or expense;
• Adjusted EBITDA excludes depreciation and amortization of intangible assets. Although depreciation and amortization are non-cash charges, the assets being depreciated and amortized may have to be replaced in the future; and
• Other companies, including companies in our industry, may calculate adjusted EBITDA differently or not at all, which will reduce their usefulness as a comparative measure.


Because of these limitations, you should consider adjusted EBITDA along with other financial performance measures, including revenue, net income (loss), diluted net income (loss) per share, cash flow from operations, GAAP operating expense, GAAP operating margin and our other financial results presented in accordance with GAAP. See the GAAP to non-GAAP reconciliations below for further details:

Reconciliation of GAAP to Non-GAAP Results (unaudited)

CONTACT
Tapinator Investor Relations
investor.relations@tapinator.com
(914) 930-6232

SOURCE: Tapinator, Inc.
 

 

Tapinator Surpasses 300 Million Cumulative Player Downloads and 20 Million MAU 
 

Company Provides Q3 Game Network Update


New York, NY – PRNewswire -  October 6, 2016 - Tapinator, Inc. (OTC: TAPM), a publisher of mobile games on the iOS, Google Play, and Amazon platforms, today is pleased to announce updated game network operating metrics as of the end of Q3 2016, including:

  • 324 million cumulative player downloads across the network, up 140% year-over-year
  • 272 active games as of September 30, 2016 including 28 games launched during the third quarter of 2016
  • 81 games that have each achieved over 1.0 million player downloads
  • 21.5 million average monthly active users (MAU) during the quarter, up 110% year-over-year
  • 1.2 million average daily active users (DAU) during the quarter, up 100% year-over-year
  • 626,000 average daily downloads across the network, up 51% year-over-year

“Driven primarily by 28 new games from within our Rapid-Launch Games division, the size of our games portfolio and our user-base continued to grow significantly during the third quarter of 2016,” said Tapinator CEO, Ilya Nikolayev. “Additionally, we continued to show triple digit growth of our key player engagement metrics, including Daily Active Users (DAU) and Monthly Active Users (MAU). I’d like to congratulate the entire Tapinator team and shareholder base on the achievement of the 300 million player download and 20 million MAU milestones. There are very few companies within the mobile gaming industry that have achieved this level of scale, and we are proud to be part of that select peer group.”

Additional financial performance metrics will be provided as part of Tapinator’s complete third-quarter 2016 operating results, which are scheduled to be released in mid-November.

About Tapinator
Tapinator (OTC: TAPM) designs, develops, and publishes mobile games on the iOS, Google Play, and Amazon platforms. Tapinator's portfolio includes more than 250 mobile gaming titles that have achieved over 300 million cumulative player downloads, primarily within the Simulation, Arcade, Role Playing, Casino and Sports genres. Tapinator generates revenues through the sale of branded advertising, paid downloadable games and premium in-game content. Founded in 2013, Tapinator is headquartered in New York, with product development teams located in Germany, Canada, Indonesia, Pakistan, and the United States. For a full listing of Tapinator game titles and to view the Company’s most recent investor presentation, please go to http://tapinator.com/.

Forward Looking Statements
To the extent that statements contained in this press release are not descriptions of historical facts regarding Tapinator, they are forward-looking statements reflecting the current beliefs and expectations of management made pursuant to the safe harbor provisions of the Private Securities Litigation Reform Act of 1995. Words such as “believe,” "may," "will" "expect," "anticipate," "estimate," "intend," and similar expressions (as well as other words or expressions referencing future events, conditions or circumstances) are intended to identify forward-looking statements. Forward-looking statements in this release involve substantial risks and uncertainties that could cause the development and monetization of our mobile games, future results, performance or achievements to differ significantly from those expressed or implied by the forward-looking statements. Such risks and uncertainties include, among others, the uncertainties inherent in the hits nature of the mobile gaming business. Tapinator undertakes no obligation to update or revise any forward-looking statements. The quoting and trading of the company's common stock on the OTC Market Group's OTC Link quotation system is often thin and characterized by wide fluctuations in trading prices, due to many factors that may have little to do with the company's operations or business prospects. As a result, there may be volatility in the market price of the shares of the company's common stock for reasons unrelated to operating performance. Moreover, the OTC Market Group's OTC Link quotation system is not a stock exchange, and trading of securities on it is often more sporadic than trading of securities listed on the NASDAQ Stock market or another securities exchange. Accordingly, stockholders may have difficulty reselling any of their shares. For a further description of the risks and uncertainties that could cause actual results to differ from those expressed in these forward-looking statements, as well as risks relating to the business of the company, see Tapinator's Risk Factors which are available at http://www.tapinator.com/disclaimers.

CONTACT:
Tapinator Investor Relations
investor.relations@tapinator.com
(914) 930-6232
SOURCE Tapinator, Inc.



 

Tapinator Updates 2016 Guidance - Company Also Provides Update On Major Upcoming Game Launches 
 

Tapinator continues to expect revenue results in the range of $4.0 million - $4.5 million for 2016, representing an annualized organic revenue growth rate range of 63%-84%.


New York, NY – PRNewswire -  September 20, 2016 - Tapinator, Inc. (OTC: TAPM), a leading company within the mobile gaming industry, is providing an update to its previously issued financial guidance for 2016. Tapinator continues to expect revenue results in the range of $4.0 million - $4.5 million for 2016, representing an annualized organic revenue growth rate range of 63%-84%. The Company now expects operating income for the year to be between breakeven and $300,000, up from previously issued breakeven guidance, and is now targeting an Adjusted EBITDA (a non-GAAP measure) percentage range of 23%-27% for 2016, changed from previously issued guidance of 24%. The Company now expects to report net losses in 2016 of $2.0 million - $2.3 million, up from previously issued net loss guidance of $1.6 million, primarily as a result of financing charges related to the recent successful refinancing of the Company's $2.4 million convertible debenture, including approximately $2.1 million in expected non-cash charges.

Tapinator is also pleased to provide the following timing updates for some of its most significant upcoming Full-Featured global game launches:

Big Sport Fishing 2017 - November 10, 2016

The freemium sequel to Big Sport Fishing, a game with 15 million player downloads. The US fishing market is larger than the hunting market: $41.7 billion vs. $31.8 billion. Given the quality of our game, this statistic and the success of hunting games on mobile, we believe this to be a significant opportunity for the Company.

Solitaire (game named to be disclosed closer to launch) - December 1, 2016

Solitaire is the most popular category of card games on mobile and, recently, several themed solitaire games have proven out the category's top grossing potential. Our new solitaire title will combine the classic game with a theme that we believe will resonate widely, across age groups and geographic regions.

ROCKY - December 8, 2016

The ROCKY film series has grossed over $1 billion at the worldwide box office. This freemium game features collectible fighters (including the original motion picture characters), multiplayer fights, exciting training sessions, and best-in-class engagement/monetization mechanics.

About Tapinator

Tapinator (OTC: TAPM) designs, develops, and publishes mobile games on the iOS, Google Play, and Amazon platforms. Tapinator's portfolio includes more than 200 mobile gaming titles that have achieved over 250 million cumulative player downloads, primarily within the Simulation, Arcade, Role Playing, Casino and Sports genres. Tapinator generates revenues through the sale of advertising within its games, the sale of paid downloadable games, and the sale of additional in-game content. Founded in 2013, Tapinator is headquartered in New York, with product development teams located in Germany, Canada, Indonesia, Pakistan, and the United States. For a full listing of Tapinator game titles and to view the Company's most recent investor presentation, please go to http://tapinator.com/.

Forward Looking Statements

To the extent that statements contained in this press release are not descriptions of historical facts regarding Tapinator, they are forward-looking statements reflecting the current beliefs and expectations of management made pursuant to the safe harbor provisions of the Private Securities Litigation Reform Act of 1995. Words such as "believe," "may," "will" "expect," "anticipate," "estimate," "intend," and similar expressions (as well as other words or expressions referencing future events, conditions or circumstances) are intended to identify forward-looking statements. Our statements regarding our financial outlook for the full fiscal year 2016 contained in this press release are forward-looking statements. Forward-looking statements in this release involve substantial risks and uncertainties that could cause the development and monetization of our mobile games, future results, performance or achievements to differ significantly from those expressed or implied by the forward-looking statements. Such risks and uncertainties include, among others, the uncertainties inherent in the hits nature of the mobile gaming business. Tapinator undertakes no obligation to update or revise any forward-looking statements. The quoting and trading of the company's common stock on the OTC Market Group's OTC Link quotation system is often thin and characterized by wide fluctuations in trading prices, due to many factors that may have little to do with the company's operations or business prospects. As a result, there may be volatility in the market price of the shares of the company's common stock for reasons unrelated to operating performance. Moreover, the OTC Market Group's OTC Link quotation system is not a stock exchange, and trading of securities on it is often more sporadic than trading of securities listed on the NASDAQ Stock market or another securities exchange. Accordingly, stockholders may have difficulty reselling any of their shares. For a further description of the risks and uncertainties that could cause actual results to differ from those expressed in these forward-looking statements, as well as risks relating to the business of the company in general, see Tapinator's Risk Factors which are available at http://www.tapinator.com/disclaimers.

CONTACT:
Tapinator Investor Relations
investor.relations@tapinator.com
+1-914-930-6232
SOURCE Tapinator, Inc..
 

Tapinator Releases Q2 2016 Results - Q2 Revenues Grow 73% Year-Over-Year to $1,062,000 
 


New York, NY – PRNewswire -  August 15, 2016 - Tapinator, Inc. (OTC:TAPM), an emerging growth company within the mobile gaming industry, today announced financial results and the filing of its quarterly report for the three months ended June 30, 2016. The quarterly report and unaudited financial statements may be found at http://www.otcmarkets.com/stock/TAPM/filings.

“Tapinator continued to show rapid business expansion in the second quarter of 2016,” stated Tapinator CEO, Ilya Nikolayev. Driven by more than 18 million average monthly active users, our second quarter revenues grew 73% year-over-year to approximately $1,062,000, representing our eighth consecutive quarter of at least double-digit year-over-year revenue growth. Our revenue expansion in the quarter can be primarily attributed to the continued broadening of our Rapid-Launch Games portfolio, as well as to the highly successful launch of our Video Poker Classic title within our Full-Featured Games division. In addition to our strong revenue growth, Tapinator is also pleased to announce adjusted EBITDA (a non-GAAP earnings measure) of approximately $242,000 in the second quarter of 2016, an increase of 62% year-over-year, and our ninth consecutive quarter of positive adjusted EBITDA.

We are very pleased with our second quarter results as we saw significant year-over-year player and revenue growth rates combined with increased diversification of our revenue base. Player engagement accelerated toward the end of quarter and thus we believe the Company is well positioned to continue to deliver strong revenue and EBITDA growth during the second half of this year."

Financial Highlights
• Quarterly revenues of $1,062,474; up 73% year-over-year
• Six-month year-to-date revenues of $1,911,086; up 86% year-over-year
• Quarterly adjusted EBITDA* (a non-GAAP measure) of $242,111; up 62% year-over-year
• Six-month year-to date adjusted EBITDA* (a non-GAAP measure) of $462,620; up 55% year-over-year
• $834,736 in cash and cash equivalents as of June 30, 2016


* A table has been included later in this press release with non-GAAP adjustments to the Company's net loss, resulting in positive adjusted EBITDA for the relevant periods.

Product Highlights
The Company ended Q2 with 244 active games, of which 31 were released in the quarter. As of June 30, 2016, Tapinator had 66 titles in its portfolio that had each achieved at least one million downloads, up from 51 games that had reached this milestone at the end of Q1 2016. Within our Rapid-Launch Games business, Crocodile Attack 2016, Multi-Storey Car Parking 3D, and Extreme Car Stunts 3D performed especially well, with over 9.5 million downloads and 180,000 daily active unique (DAU) players in Q2. These three titles illustrate the diversity of the Company’s portfolio as they encompass three genres: Parking, Stunts, and Animal Simulation.

The Company continues to invest significant resources into its Full-Featured Games business. Specifically, we are selectively developing and/or publishing a small number of full-featured games each year that we believe have ‘evergreen’ characteristics and/or major ‘hit’ potential. Specific highlights from these efforts include the following:
In early Q2, the Company released its second video poker game, Video Poker Classic. In just four months since Video Poker Classic’s launch, the title has quickly risen to become the #1 Video Poker game on iPad and a top 5 Video Poker game on iPhone, Google Play and Amazon Kindle. According to AppAnnie, the game is a Top 200 grossing Casino property on both iOS and Google Play and we expect the game, which has ‘evergreen’ characteristics, to contribute meaningfully to the Company’s revenues for 2016.

In late Q2, the Company launched Combo Quest 2, the freemium sequel to our original paid game, Combo Quest. The sequel, which was featured as a ‘Best New Game’ on iOS and has generated in excess of 500,000 installs to date, was well received by players who have given the game a 4.5 (out of 5.0) average review score. Unfortunately, the monetization of the game did not meet internal expectations and we are working on additional improvements to the game prior to its upcoming Google Play launch.

In Q3, we will be launching Big Sport Fishing 2017 in partnership with RocketMind. Given the recent success of the Pokémon Go mobile game from Nintendo and Niantic, we are enthused by the market’s embrace of augmented reality. In Big Sport Fishing 2017, we believe players will enjoy using their phone as a virtual fishing rod to tackle gorgeous global fishing environments around the world, 24/7, and from their own home or office.

Finally, during Q4, the Company will be releasing its ROCKY TM game. The title, built in partnership with MGM, is based on the legendary movie franchise. The game will feature multiplayer functionality, collectible fighter cards, and time-tap mechanics. The Company believes that these systems will equip the ROCKY TM game with best-in-class in-app purchase monetization and player engagement.

Player & Game Metrics
• Average DAUs – 1.1 million; up 127% year-over-year
• Average MAUs – 18.3 million; up 136% year-over-year
• Average New Daily Downloads – 629,000; up 78% year-over-year
• Cumulative Downloads – 267 million as of June 30, 2016; up 175% year-over-year, and up 27% sequentially
• Game Library – 244 active titles as of June 30, 2016; up from 128 year-over-year, and up from 214 sequentially
• Game Diversification – No single game accounted for more than 8% of total revenues during the six-month period ended June 30, 2016

Financial Results* (unaudited)

* Certain reclassifications have been made to the 2015 data to conform to the current year presentation. These reclassifications had no effect on reported income (losses).

Quarterly Summary of Results

Tapinator, Inc. recorded gross revenues of $1,062,474 and a net loss of $407,430 for the three-month period ended June 30, 2016. This compares to revenue of $615,358 and net loss of $298,990 for the same period in 2015. The net loss was primarily attributable to non-cash financing related charges associated with the Company’s $2.0 million convertible debenture financing completed during the second quarter of 2015, together with increased marketing costs and increased amortization of capitalized software costs.

For the six-month period ended June 30, 2015, the Company recorded gross revenues of $1,911,086 and a net loss of $810,247. This compares to revenue of $1,027,241 and net loss of $293,149 for the same period in 2015. The net loss was primarily attributable to non-cash financing related charges associated with the Company’s $2.0 million convertible debenture financing completed during the second quarter of 2015, together with increased marketing costs and increased amortization of capitalized software costs.

For the three-month period ended June 30, 2016, the Company generated operating income of $694, as compared to an incurred operating loss of $143,319 for the comparable three-month period ended June 30, 2015. The increase in operating income is primarily due to operating leverage on the higher level of revenues.

For the six-month period ended June 30, 2016, the Company generated operating income of $7,590, as compared to an incurred operating loss of $81,078 for the comparable six-month period ended June 30, 2015. The increase in operating income is primarily due to operating leverage on the higher level of revenues.

For the three-month period ended June 30, 2016, the Company achieved adjusted EBITDA (a non-GAAP earnings measure discussed below) of $242,111, as compared to adjusted EBITDA of $187,591 for the comparable three-month period ended June 30, 2015. The increase in adjusted EBITDA is primarily due to operating leverage on the higher level of revenues.

For the six-month period ended June 30, 2016, the Company achieved adjusted EBITDA (a non-GAAP earnings discussed below) of $462,620, as compared to adjusted EBITDA of $299,273 for the comparable six-month period ended June 30, 2015. The increase in adjusted EBITDA is primarily due to operating leverage on the higher level of revenues.

Tapinator’s cash balance decreased to $834,736 as of June 30, 2015 from the period ended December 31, 2015, when the cash balance was $1,487,196. The decrease in cash is primarily due to a principal repayment of $560,000 and interest payments of $89,600 related to the Company’s Senior Secured Convertible Debenture. As previously disclosed in a press release dated August 2, 2016, the Company successfully refinanced this Debenture in July 2016, resulting in a new Senior Secured Convertible Debenture that matures in May 2018.

About Tapinator
Tapinator (OTC: TAPM) designs, develops, and publishes mobile games on the iOS, Google Play, and Amazon platforms. Tapinator's owned and operated portfolio includes over 200 mobile gaming titles that have achieved over 250 million cumulative downloads, primarily within the Simulation, Arcade, Role Playing, Casino and Sports genres. A number of these titles have risen to the top of the mobile leaderboard charts and have been featured by the Apple, Google, and Amazon App Stores. Tapinator generates revenues through the sale of advertisements, the sale of paid downloadable games, and the sale of additional in-game content. Founded in 2013, Tapinator is headquartered in New York, with product development teams located in Germany, Pakistan, Indonesia, Canada, and the United States. For a full listing of Tapinator game titles and to view the Company’s most recent investor presentation, please go to Tapinator.com.

Key Operating Metrics
We manage our business by tracking several operating metrics: ‘DAUs,’ which measure daily active users of our games, ‘MAUs,’ which measure monthly active users of our games, ‘Downloads,’ which measure non-unique downloads of our games, each of which is recorded by third party systems and our internal analytics system. The numbers for these operating metrics are calculated using internal company data, based on tracking of user account activity. We believe that the numbers are reasonable estimates of our user base for the applicable period of measurement; however, factors relating to user activity and systems may impact these numbers.

Forward Looking Statements
To the extent that statements contained in this press release are not descriptions of historical facts regarding Tapinator, they are forward-looking statements reflecting the current beliefs and expectations of management made pursuant to the safe harbor provisions of the Private Securities Litigation Reform Act of 1995. Words such as “believe,” "may," "will" "expect," "anticipate," "estimate," "intend," and similar expressions (as well as other words or expressions referencing future events, conditions or circumstances) are intended to identify forward-looking statements. Our statements regarding our financial outlook for the full fiscal year 2016 contained in this press release are forward-looking statements. Additional examples of forward-looking statements contained in this press release include, among others, statements regarding our ability to to continue to deliver strong growth during the second half of this year, and our expectations regarding consumer acceptance and monetization of our mobile games. Forward-looking statements in this release involve substantial risks and uncertainties that could cause the development and monetization of our mobile games, future results, performance or achievements to differ significantly from those expressed or implied by the forward-looking statements. Such risks and uncertainties include, among others, the uncertainties inherent in the hits nature of the mobile gaming business. Tapinator undertakes no obligation to update or revise any forward-looking statements. The quoting and trading of the company's common stock on the OTC Market Group's OTC Link quotation system is often thin and characterized by wide fluctuations in trading prices, due to many factors that may have little to do with the company's operations or business prospects. As a result, there may be volatility in the market price of the shares of the company's common stock for reasons unrelated to operating performance. Moreover, the OTC Market Group's OTC Link quotation system is not a stock exchange, and trading of securities on it is often more sporadic than trading of securities listed on the NASDAQ Stock market or another securities exchange. Accordingly, stockholders may have difficulty reselling any of their shares. For a further description of the risks and uncertainties that could cause actual results to differ from those expressed in these forward-looking statements, as well as risks relating to the business of the company in general, see Tapinator's Risk Factors which are available at http://www.tapinator.com/disclaimers.

Non-GAAP Financial Measure
We have provided in this release the non-GAAP financial measure of adjusted EBITDA, as a supplement to the consolidated financial statements, which are prepared in accordance with United States generally accepted accounting principles ("GAAP"). Management uses adjusted EBITDA internally in analyzing our financial results to assess operational performance and liquidity. The presentation of adjusted EBITDA is not intended to be considered in isolation or as a substitute for the financial information prepared in accordance with GAAP. We believe that both management and investors benefit from referring to adjusted EBITDA in assessing our performance and when planning, forecasting and analyzing future periods. We believe adjusted EBITDA is useful to investors because it allows for greater transparency with respect to key financial metrics we use in making operating decisions and because our investors and analysts use them to help assess the health of our business. We have provided reconciliations between our historical 2016 and 2015 adjusted EBITDA to the most directly comparable GAAP financial measures below. Some limitations of adjusted EBITDA:

• Adjusted EBITDA does not include the impact of stock-based expense, impairment of intangible assets previously acquired, acquisition-related transaction expenses, contingent consideration fair value adjustments and restructuring expense;
• Adjusted EBITDA does not reflect income tax expense;
• Adjusted EBITDA does not include other income or expense, which includes foreign exchange gains and losses and interest income or expense;
• Adjusted EBITDA excludes depreciation and amortization of intangible assets. Although depreciation and amortization are non-cash charges, the assets being depreciated and amortized may have to be replaced in the future; and
• Other companies, including companies in our industry, may calculate adjusted EBITDA differently or not at all, which will reduce their usefulness as a comparative measure.

Because of these limitations, you should consider adjusted EBITDA along with other financial performance measures, including revenue, net income (loss), diluted net income (loss) per share, cash flow from operations, GAAP operating expense, GAAP operating margin and our other financial results presented in accordance with GAAP. See the GAAP to non-GAAP reconciliations below for further details:

Reconciliation of GAAP to Non-GAAP Results (unaudited)



CONTACT:
Tapinator Investor Relations
Email: investor.relations@tapinator.com
Phone: +1-(914)-930-6232
SOURCE Tapinator, Inc.

 

 

Tapinator Completes Senior Debt Refinancing 
 


New York, NY – PRNewswire -  August 2, 2016 - Tapinator, Inc. (OTC:TAPM), a designer, developer and publisher of mobile games on the iOS, Google Play, and Amazon platforms, today announced that it recently entered into a Securities Exchange and Amendment Agreement with Hillair Capital Investments L.P. ("Hillair Capital") to amend and refinance the terms of the $2,240,000 8% Original Issue Discount Senior Secured Convertible Debenture originally issued to Hillair Capital on June 19, 2015. For details relating to the terms and conditions of the refinancing, please refer to Tapinator's Supplemental Information Report with OTC Markets dated August 2nd, 2016 that is available at http://www.otcmarkets.com/stock/TAPM/filings.

Commenting on the transaction, Andrew Merkatz, President of Tapinator, stated, "We are delighted to extend our relationship with Hillair Capital. They've proven to be an invaluable and trusted partner, and we believe this refinancing reflects a reaffirmation of our exciting and unique business model, the significant growth prospects of the mobile gaming industry, and the strong revenue progression and operating results we have delivered over the past eleven quarters. We believe this transaction also provides Tapinator with rapid access to further capital to take advantage of strategic and accretive M&A and publishing related opportunities that we may identify in the coming years."

About Tapinator

Tapinator, Inc. (Ticker: TAPM) designs, develops, and publishes mobile games for iOS and Android devices on the App Store, Google Play, and Amazon Appstore platforms. Tapinator's owned and operated portfolio includes over 200 mobile gaming titles that have achieved over 250 million cumulative player downloads -- primarily within the simulation, arcade, role-playing, casino, and sports genres. A number of these titles have risen to the top of the mobile leaderboard charts and have been featured by Apple, Google, and Amazon. Founded in 2013, Tapinator is headquartered in New York -- with product development teams located in Germany, Pakistan, Indonesia, Canada, and the United States. For more information about Tapinator, please visit http://www.tapinator.com.

Forward Looking Statements

To the extent that statements contained in this press release are not descriptions of historical facts regarding Tapinator, they are forward-looking statements reflecting the current beliefs and expectations of management made pursuant to the safe harbor provisions of the Private Securities Litigation Reform Act of 1995. Words such as "believe," "may," "will" "expect," "anticipate," "estimate," "intend," and similar expressions (as well as other words or expressions referencing future events, conditions or circumstances) are intended to identify forward-looking statements. Forward-looking statements in this release involve substantial risks and uncertainties that could cause the development and monetization of our mobile games, future results, performance or achievements to differ significantly from those expressed or implied by the forward-looking statements. Such risks and uncertainties include, among others, the uncertainties inherent in the hits nature of the mobile gaming business. Tapinator undertakes no obligation to update or revise any forward-looking statements. The quoting and trading of the company's common stock on the OTC Market Group's OTC Link quotation system is often thin and characterized by wide fluctuations in trading prices, due to many factors that may have little to do with the company's operations or business prospects. As a result, there may be volatility in the market price of the shares of the company's common stock for reasons unrelated to operating performance. Moreover, the OTC Market Group's OTC Link quotation system is not a stock exchange, and trading of securities on it is often more sporadic than trading of securities listed on the NASDAQ Stock market or another securities exchange. Accordingly, stockholders may have difficulty reselling any of their shares. For a further description of the risks and uncertainties that could cause actual results to differ from those expressed in these forward-looking statements, as well as risks relating to the business of the company, see Tapinator's Risk Factors which are available at http://www.tapinator.com/disclaimers.

No Solicitation

This release does not constitute an offer to sell or the solicitation of an offer to buy any securities of the Company, nor shall there be any sale of any securities of the Company where such offer, solicitation or sale would be unlawful prior to the registration or qualification under applicable securities laws.


CONTACT:
Tapinator Investor Relations
Email: investor.relations@tapinator.com
Phone: +1-(914)-930-6232
SOURCE Tapinator, Inc.

 

Tapinator Releases 31 Games During Q2 2016 - Provides Game Network Update 
 


New York, NY – PRNewswire -  July 7, 2016 - Tapinator, Inc. (OTC:TAPM), a designer, developer and publisher of mobile games on the iOS, Google Play, and Amazon platforms, today announced a number of important game network updates as of the end of Q2 2016, including:

• 244 active revenue generating games as of June 30, 2016 including 31 games launched during the second quarter of 2016
• 267 million cumulative downloads across the network, up 175% year-over-year
• 66 games that have each achieved over 1.0 million downloads
• 18.3 million average monthly active users (MAU) during the quarter, up 136% year-over-year
• 1.1 million average daily active users (DAU) during the quarter, up 127% year-over-year
• 629,000 average daily downloads across the network, up 78% year-over-year

“Driven primarily by 28 new games from within our Rapid-Launch Games division, the size of our games portfolio and our user-base continued to grow significantly during the second quarter of 2016,” said Tapinator CEO, Ilya Nikolayev. “Additionally, we continued to show triple digit growth of our key player engagement metrics, including Daily Active Users (DAU) and Monthly Active Users (MAU).

Our Full-Featured Games division launched three new games during the second quarter: Video Poker Classic, Blackjack Classic, and Combo Quest 2. Launched less than one week ago, Combo Quest 2, has already generated over 300,000 player downloads, is a top 100 game on both iPhone and iPad, and is a top 100 grossing game within the Adventure and Role-Playing categories. We are excited to see that Combo Quest 2 has been featured on the iOS App Store within “New Games We Love” and that the product is demonstrating early success in terms of its metrics. Subsequent updates to the game, which will go live within the next several weeks will, we believe, improve upon the game’s already solid engagement and monetization metrics.

Additional financial performance metrics will be provided as part of our 2016 second quarter results, which we expect to release by mid-August.”

About Tapinator
Tapinator, Inc. (Ticker: TAPM) designs, develops, and publishes mobile games for iOS and Android devices on the App Store, Google Play, and Amazon Appstore platforms. Tapinator's owned and operated portfolio includes over 200 mobile gaming titles that have achieved over 250 million cumulative downloads -- primarily within the simulation, arcade, role-playing, casino, and sports genres. A number of these titles have risen to the top of the mobile leaderboard charts and have been featured by Apple, Google, and Amazon. Founded in 2013, Tapinator is headquartered in New York -- with product development teams located in Germany, Pakistan, Indonesia, Canada, and the United States. For more information about Tapinator, please visit www.tapinator.com.


Forward Looking Statements
To the extent that statements contained in this press release are not descriptions of historical facts regarding Tapinator, they are forward-looking statements reflecting the current beliefs and expectations of management made pursuant to the safe harbor provisions of the Private Securities Litigation Reform Act of 1995. Words such as “believe,” "may," "will" "expect," "anticipate," "estimate," "intend," and similar expressions (as well as other words or expressions referencing future events, conditions or circumstances) are intended to identify forward-looking statements. Forward-looking statements in this release involve substantial risks and uncertainties that could cause the development and monetization of our mobile games, future results, performance or achievements to differ significantly from those expressed or implied by the forward-looking statements. Such risks and uncertainties include, among others, the uncertainties inherent in the hits nature of the mobile gaming business. Tapinator undertakes no obligation to update or revise any forward-looking statements. The quoting and trading of the company's common stock on the OTC Market Group's OTC Link quotation system is often thin and characterized by wide fluctuations in trading prices, due to many factors that may have little to do with the company's operations or business prospects. As a result, there may be volatility in the market price of the shares of the company's common stock for reasons unrelated to operating performance. Moreover, the OTC Market Group's OTC Link quotation system is not a stock exchange, and trading of securities on it is often more sporadic than trading of securities listed on the NASDAQ Stock market or another securities exchange. Accordingly, stockholders may have difficulty reselling any of their shares. For a further description of the risks and uncertainties that could cause actual results to differ from those expressed in these forward-looking statements, as well as risks relating to the business of the company, see Tapinator's Risk Factors which are available at http://www.tapinator.com/disclaimers.

CONTACT:
Tapinator Investor Relations
investor.relations@tapinator.com

SOURCE: Tapinator, Inc.
 

Tapinator Raises 2016 Guidance
 

Company also provides an update on major 2016 game launches


New York, NY – PRNewswire - June 20, 2016 -  Tapinator, Inc. (OTC:TAPM), a leading emerging growth company within the mobile gaming industry, is pleased to announce that it is raising its previously issued financial guidance for 2016, based on strong performance of its core mobile gaming business during the first half of this year. Tapinator now expects to achieve revenue in the range of $4.0 million - $4.5 million in 2016, up from previous revenue guidance of $3.7 million - $4.3 million for the year, representing an annualized organic revenue growth rate range of 63%-84%. The Company continues to expect near break-even results at the operating income level, and is now targeting an Adjusted EBITDA (a non-GAAP measure) percentage of 24% for 2016, up from previously issued guidance of 22%. Assuming, the Company achieves break-even results at the operating income level, the Company continues to expect net losses in 2016 of approximately $1.6 million, primarily as a result of financing related charges associated with the Company's $2.0 million convertible debenture financing completed during 2015, including $1.5 million in expected non-cash charges.

Tapinator is also pleased to provide the following timing update for some of its most significant 2016 Full Featured game launches:

Combo Quest 2 - June 30th, 2016
Big Sport Fishing 2016 - August, 2016
Rocky - Q4, 2016* (specific timing will be provided closer to release date)

The Company will also soon provide an update on its emerging social casino games portfolio, including recent game performance and launch highlights.

Finally, the Company's CEO, Ilya Nikolayev, recently provided an interview to Stockhouse.com which provides a summary overview of Tapinator's history, business model, recent performance milestones, and investment highlights. The interview is available for viewing here.

About Tapinator

Tapinator (OTC: TAPM) designs, develops, and publishes mobile games on the iOS, Google Play, and Amazon platforms. Tapinator's portfolio includes more than 200 mobile gaming titles that have achieved over 200 million cumulative player downloads, primarily within the Simulation, Arcade, Role Playing, Casino and Sports genres. Tapinator generates revenues through the sale of advertising within its games, the sale of paid downloadable games, and the sale of additional in-game content. Founded in 2013, Tapinator is headquartered in New York, with product development teams located in Germany, Canada, Indonesia, Pakistan, and the United States. For a full listing of Tapinator game titles and to view the Company's most recent investor presentation, please go to http://tapinator.com/.

Forward Looking Statements

To the extent that statements contained in this press release are not descriptions of historical facts regarding Tapinator, they are forward-looking statements reflecting the current beliefs and expectations of management made pursuant to the safe harbor provisions of the Private Securities Litigation Reform Act of 1995. Words such as "believe," "may," "will" "expect," "anticipate," "estimate," "intend," and similar expressions (as well as other words or expressions referencing future events, conditions or circumstances) are intended to identify forward-looking statements. Our statements regarding our financial outlook for the full fiscal year 2016 contained in this press release are forward-looking statements. Forward-looking statements in this release involve substantial risks and uncertainties that could cause the development and monetization of our mobile games, future results, performance or achievements to differ significantly from those expressed or implied by the forward-looking statements. Such risks and uncertainties include, among others, the uncertainties inherent in the hits nature of the mobile gaming business. Tapinator undertakes no obligation to update or revise any forward-looking statements. The quoting and trading of the company's common stock on the OTC Market Group's OTC Link quotation system is often thin and characterized by wide fluctuations in trading prices, due to many factors that may have little to do with the company's operations or business prospects. As a result, there may be volatility in the market price of the shares of the company's common stock for reasons unrelated to operating performance. Moreover, the OTC Market Group's OTC Link quotation system is not a stock exchange, and trading of securities on it is often more sporadic than trading of securities listed on the NASDAQ Stock market or another securities exchange. Accordingly, stockholders may have difficulty reselling any of their shares. For a further description of the risks and uncertainties that could cause actual results to differ from those expressed in these forward-looking statements, as well as risks relating to the business of the company in general, see Tapinator's Risk Factors which are available at http://www.tapinator.com/disclaimers.

CONTACT:
Tapinator Investor Relations
investor.relations@tapinator.com
Phone: +1-914-930-6232
SOURCE Tapinator, Inc.


 

Tapinator and Tamatem MENA Partnership Demonstrates Strong Initial Results Debut “Cops” Game Reaches #1 in Top iOS Charts and #46 Top Grossing in Saudi Arabia 
 


New York, NY – PRNewswire -  Tapinator, Inc. (OTC:TAPM), today announced that its Middle East and North Africa (MENA) publishing partnership with Tamatem, Inc., which the Company first announced in November, 2015, has yielded very strong initial results based on the recent launch of the partnership’s debut game. Last Thursday, Tamatem released a localized version of Tapinator’s hit mobile game, Cop Duty Simulator 3D, in key MENA markets and the game immediately climbed to the #1 spot in the iOS Overall Apps Top Download Charts and reached #46 in the iOS Overall Apps Top Grossing Charts in Saudi Arabia. The game also reached a top 10 download rank in other key Middle Eastern markets such as Kuwait and Bahrain.

We are highly encouraged by the initial results from this game launch, as it validates our recently announced strategy to enter the $680 Million Middle East and North Africa mobile gaming market. According to Strategy& (formerly Booz & Company), the MENA market for mobile games is expected to more than triple in size in the coming years — from $680 million in 2015 to $2.3 billion in 2022. We are already working with Tamatem on a second game, based on our hit title Trucker Parking 3D, which we expect will hit the MENA market later this quarter,” said Tapinator CEO, Ilya Nikolayev.

“The Arab mobile game market is underserved. Arabic is the fourth biggest language in the world, yet less than 1% of all mobile gaming content is available in Arabic. While games in English number around 400,000, there are only 250 Arabic games available on the App Store (Source: GamesIndustry.biz). The region has one of the world's fastest adoption rates for mobile apps. There are 60M+ smartphone users in the Middle East and this number is expected to reach 100M by 2016. 60% of these users prefer consuming content in Arabic. (Source: Strategy&). Tamatem looks forward to expanding it partnership with Tapinator to help them bring their large and rapidly-growing library of 180+ high quality mobile games to the vibrant Arabic market,” said Tamatem CEO Hussam Hammo.

About Tapinator
Tapinator (OTC: TAPM) designs, develops, and publishes mobile games on the iOS, Google Play, and Amazon platforms. Tapinator’s owned and operated portfolio includes over 180 mobile gaming titles that, collectively, have achieved over 150 million downloads. A number of these titles have risen to the top of the mobile leaderboard charts and have been featured by the Apple, Google, and Amazon App Stores. Founded in 2013, Tapinator is headquartered in New York, with product development teams located in Denmark, Pakistan, Indonesia, Canada, and Russia. For a full listing of Tapinator game titles, please go to Tapinator.com. For further financial information on the Company, please go to OTCMarkets.com/stock/TAPM. For live updates, please like us on Facebook at facebook.com/Tapinator or follow us on Twitter at twitter.com/Tapinator.

About Tamatem, Inc.
Tamatem is a leading mobile games publisher in the MENA market with offices in Amman, Jordan and Mountain View, California and is backed by 500 Startups and other venture capital firms. Tamatem is entirely focused on serving the Arabic smartphone users with games tailored for the language and culture of the region. Tamatem partners with other international game developers/studios to publish localized versions of their successful games for the Arab gamer. Tamatem focuses on publishing casual and mid-core mobile games including genres that vary from puzzle games, strategy games, racing/drifting games and word and trivia games. Tamatem has a proven track record and experience in localization, user acquisition, distribution, cross-promotion, monetization, and game design focused entirely on the MENA region. For additional information about Tamatem, email founders@tamatem.co or visit http://tamatem.co.

Forward Looking Statements
To the extent that statements contained in this press release are not descriptions of historical facts regarding Tapinator, they are forward-looking statements reflecting the current beliefs and expectations of management made pursuant to the safe harbor provisions of the Private Securities Litigation Reform Act of 1995. Words such as "may," "will" "expect," "anticipate," "estimate," "intend," and similar expressions (as well as other words or expressions referencing future events, conditions or circumstances) are intended to identify forward-looking statements. Examples of forward-looking statements contained in this press release include, among others, statements regarding the quoting and trading of our common stock and our expectations regarding our development and monetization plans for our mobile games. Forward-looking statements in this release involve substantial risks and uncertainties that could cause the development and monetization of our mobile games, future results, performance or achievements to differ significantly from those expressed or implied by the forward-looking statements. Such risks and uncertainties include, among others, the uncertainties inherent in the hits nature of the mobile gaming business. Tapinator undertakes no obligation to update or revise any forward-looking statements. The quoting and trading of the company's common stock on the OTC Market Group's OTC Link quotation system is often thin and characterized by wide fluctuations in trading prices, due to many factors that may have little to do with the company's operations or business prospects. As a result, there may be volatility in the market price of the shares of the company's common stock for reasons unrelated to operating performance. Moreover, the OTC Market Group's OTC Link quotation system is not a stock exchange, and trading of securities on it is often more sporadic than trading of securities listed on the NASDAQ Stock market or another securities exchange. Accordingly, stockholders may have difficulty reselling any of their shares. For a further description of the risks and uncertainties that could cause actual results to differ from those expressed in these forward-looking statements, as well as risks relating to the business of the company in general, see Tapinator's Risk Factors which are available at http://www.tapinator.com/disclaimers.

CONTACT:
Tapinator Investor Relations
investor.relations@tapinator.com

SOURCE:  Tapinator, Inc.

 

 

TAPINATOR BRINGS LEADING MOBILE GAME FRANCHISE, BIG SPORT FISHING 3D, TO GOOGLE PLAY, IOS AND AMAZON IN 2016 
 

Major Franchise Update from Rocketmind Coming During Q2 2016 With Licensed Versions Planned


New York, NY – PRNewswire -  – Tapinator, Inc. (OTC:TAPM), an emerging growth company in the burgeoning mobile games space, today announces the acquisition of publishing rights to the hit Android mobile fishing game franchise, Big Sport Fishing 3D. With more than 15 million downloads to date across multiple expansion packs, Big Sport Fishing 3D debuted in 2010 as one of the first mobile fishing games to turn players’ smartphones into virtual fishing rods within a 360-degree, simulated reality fishing environment. The investment and publishing deal with Rocketmind Inc. of Cambridge, Massachusetts will bring a brand new sequel of Big Sport Fishing to Google Play, iOS and Amazon. Big Sport Fishing had previously been available exclusively on Android. The deal also grants licensing rights to mobile game production company, HyperPower Game Group, which will pursue opportunities to extend the franchise, in collaboration with Tapinator and Rocketmind, after release of the new upcoming game.

“Simulation games make up a significant part of our portfolio, which now boasts more than 150 games and 130 million players, so we feel uniquely able to support the Big Sport Fishing franchise” said Tapinator CEO, Ilya Nikolayev. “This collaboration with Rocketmind enables us to extend this expertise to adventure simulation, a genre we believe will be of great interest to our players. We are enthused by the virtual reality (VR) opportunities of this franchise, along with the evergreen nature and broad appeal of the fishing category. According to Statista, more than 55mm Americans took at least one fishing trip in 2013 and fishing related recreation expenditures represented a $42 Billion market in that year. As it relates to the mobile opportunity, Glu Mobile’s Deer Hunter grossed in excess of $52mm in 2014 (Source: Glu Mobile Q3 2015 Earnings Presentation). Given that there are more than four times as many fishing participants versus hunting participants in the US (source: Statista), we believe that this game represents a very large market opportunity for Tapinator and its partners.”

Big Sport Fishing was originally created by a team of passionate game developers from rural western Massachusetts seeking to recreate the summers that they spent fishing at their local pond. “Our primary goal was to recreate the most exciting parts of those fishing experiences—to see the fish swimming, really feel them tugging on the line, having to fight to reel them in, etc.,” said Joe Hanson, CEO of Rocketmind Inc. To this end, Big Sport Fishing was one of the first to take advantage of smartphone motion sensors to place players into an immersive, first person, virtual world where fishing is the only reality. Players need only move their phone to change their view, and flick their wrist to cast their line.

“The performance of the Big Sport Fishing franchise is impressive and we see a passionate bond between the game and its players,” said HyperPower Game Group CEO, Clark Nesselrodt. “This is exactly what we are looking for when choosing game mechanics for potential licensed extensions.”

The release of the totally new cross-platform, Big Sport Fishing sequel is slated for Q2. Tapinator has assumed publishing rights for current versions of the game, which are available to Android players on the Google Play store.

About Tapinator
Tapinator (OTC: TAPM) designs, develops, and publishes mobile games on the iOS, Google Play, and Amazon platforms. Tapinator’s owned and operated portfolio includes over 150 mobile gaming titles that, collectively, have achieved over 135 million downloads. A number of these titles have risen to the top of the mobile leaderboard charts and have been featured by the Apple, Google, and Amazon App Stores. Founded in 2013, Tapinator is headquartered in New York, with product development teams located in Denmark, Pakistan, Indonesia, Canada, and Russia. For a full listing of Tapinator game titles, please go to Tapinator.com. For further financial information on the Company, please go to OTCMarkets.com/stock/TAPM. For live updates, please like us on Facebook at facebook.com/Tapinator or follow us on Twitter at twitter.com/Tapinator.

About Rocketmind
Rocketmind develops innovative games and apps for mobile devices. We specialize in games which combine sophisticated 3D graphics with motion based controls. Founded in 2009, Rocketmind has released multiple mobile gaming titles which have collectively been downloaded more than 15 million times. For a full listing of Rocketmind’s games, see our website at www.rocketmind.com.

About HyperPower Game Group
HyperPower Game Group is a licensed mobile game production company that specializes in bridging the gap between successful mobile games and celebrity and brand licensors. With presences in New York City and Los Angeles, services include game creation, project management, artist relations, marketing, legal services and financing. Past titles include collaborations with licensors like Discovery Channel, Nik Wallenda and Melissa Etheridge.

Forward Looking Statements
To the extent that statements contained in this press release are not descriptions of historical facts regarding Tapinator, they are forward-looking statements reflecting the current beliefs and expectations of management made pursuant to the safe harbor provisions of the Private Securities Litigation Reform Act of 1995. Words such as "may," "will" "expect," "anticipate," "estimate," "intend," and similar expressions (as well as other words or expressions referencing future events, conditions or circumstances) are intended to identify forward-looking statements. Examples of forward-looking statements contained in this press release include, among others, statements regarding the quoting and trading of our common stock and our expectations regarding our development and monetization plans for our mobile games. Forward-looking statements in this release involve substantial risks and uncertainties that could cause the development and monetization of our mobile games, future results, performance or achievements to differ significantly from those expressed or implied by the forward-looking statements. Such risks and uncertainties include, among others, the uncertainties inherent in the hits nature of the mobile gaming business. Tapinator undertakes no obligation to update or revise any forward-looking statements. The quoting and trading of the company's common stock on the OTC Market Group's OTC Link quotation system is often thin and characterized by wide fluctuations in trading prices, due to many factors that may have little to do with the company's operations or business prospects. As a result, there may be volatility in the market price of the shares of the company's common stock for reasons unrelated to operating performance. Moreover, the OTC Market Group's OTC Link quotation system is not a stock exchange, and trading of securities on it is often more sporadic than trading of securities listed on the NASDAQ Stock market or another securities exchange. Accordingly, stockholders may have difficulty reselling any of their shares. For a further description of the risks and uncertainties that could cause actual results to differ from those expressed in these forward-looking statements, as well as risks relating to the business of the company in general, see Tapinator's Risk Factors which are available at http://www.tapinator.com/disclaimers.

CONTACT:
Tapinator Investor Relations
investor.relations@tapinator.com
(914) 930-6232

SOURCE: Tapinator, Inc.
 

ABOUT TAPM:

Tapinator was founded by a visionary team that has years of experience building games and applications across all platforms - including iOS, Android, Kindle and Facebook.

Meet our Executive Team:

Ilya Nikolayev, CEO

Co-founder and CEO of Familybuilder (the Family Tree application) until the sale of the Company to Intelius. In 2007, Mr. Nikolayev created one of the first successful Facebook applications, Family Tree, and grew the property to over 6 million monthly active unique users and 45 million total users. Mr. Nikolayev raised venture capital funding, grew the business to profitability, and successfully sold the business in 2011, generating a significant return for all of its investors. Mr. Nikolayev is also a co-founder at InAppFuel, a business-to-business product for mobile game developers. Prior to Familybuilder, Mr. Nikolayev worked in banking for JP Morgan. Mr. Nikolayev graduated cum laude from New York University.


Khurram Samad, CTO

Mr. Samad leads Tapinator's software development team. Previously, Mr. Samad founded GeniTeam, an outsourced development company specializing in mobile, with over 40 developers in-house. He is an experienced leader of offshore technical teams, focused on cost effectively creating high-quality games and applications across mobile platforms. Mr. Samad earned his BS in Computer Science from National University of Computer and Emerging Science. MBA from LUMS.

Andrew Merkatz, President

Andrew Merkatz is an accomplished finance executive with 20 years of experience as an investor and operator in media and technology growth companies. From 2008-2015, Mr. Merkatz was a Managing Director of Investments at Vision Capital where he managed investments in digital media and software technology. Mr. Merkatz began his career at private equity firm, Interlaken Capital. He later served as Chief Operating Officer for Site-Specific, one of the first internet advertising agencies (sold to CKS Group), Vice President of Corporate Development at FLOORgraphics, a pioneering in-store media company (sold to News Corp.), and President of Predict It, a venture backed digital media company. In 2007, Mr. Merkatz co-founded Familybuilder, a leading Facebook app developer, which profitably scaled to more than 45 million users prior to the successful sale of the Company in 2011. In 2013, Mr. Merkatz co-founded InAppFuel, a developer of patent-pending casino minigame software for mobile game developers that was acquired by Tapinator in September 2014. Mr. Merkatz holds an M.B.A. from Harvard Business School and a B.A. in Economics, with distinction, from the University of Pennsylvania.

Robert Crates, Director

Robert B. Crates has over 25 years of experience in private equity, investing in a broad range of industries and asset categories. Mr. Crates has served on the board of directors of numerous public and private companies. He has invested in leading venture capital and hedge funds and served as an advisory director to iEurope, a venture capital fund manager focused on Eastern Europe, and as an advisor/initial investor in the Global Undervalued Securities Hedge Fund. He is currently Chairman of Power-by-Power Texas, an electricity procurement, brokerage, and management company. Mr. Crates was previously the President and Co-Founder of Crates Thompson Capital, a private equity investment management company, the General Partner of a private equity fund managed for the principals of Luther King Capital Management, an investment advisory company with more than $10 billion under management, and an analyst in corporate banking with the United States Trust Company of New York. He is a graduate of Yale University.


Teymour Farman-Farmaian, Sr. Advisor

Teymour Farman-Farmaian was Chief Acquisition and Retention Officer (later CMO) at Spotify, the world’s leading music streaming service, starting in 2011. In this role, Teymour led a team of over 100 employees and helped triple revenue growth to hit a $500 million run rate. Before Spotify, Teymour spent close to two years with Zynga (ZNGA) as GM of Partnerships. There, he was responsible for Zynga’s multi-billion dollar partnership with Facebook as well relationships with Yahoo and Google. In this role, Teymour helped launch over a dozen social games. Teymour went to Zynga after six years at Google (GOOG). He joined Google as Director of European Sales Operations, where he helped achieve ten figure revenues. His last position at Google was as Director of Sales Services, where he served deal teams working on partnerships (including AOL and eBay) responsible for 25% of Google’s revenue. Teymour speaks French, Spanish, Italian, Portugese and Farsi and holds a BA from Duke University and an MBA from Harvard University.

Company Overview

Tapinator (OTC: TAPM) designs, develops and publishes mobile games on the iOS, Google Play, and Amazon platforms. Tapinator’s owned and operated portfolio includes over 130 mobile gaming titles that, collectively, have achieved over 130 million downloads. A number of these titles have risen to the top of the mobile leaderboard charts and have been featured by the Apple, Google, and Amazon App Stores. Founded in 2013, Tapinator is headquartered in New York, with product development teams located in Pakistan, Denmark, Indonesia, Canada and Russia.



SOURCE: www.tapinator.com

 




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